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| author | Abdou-31 <abdou31.coding@gmail.com> | 2022-11-09 17:57:19 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-09 11:57:19 -0500 |
| commit | d1b80b462eaa74a8640cf132c21f74e4f924052a (patch) | |
| tree | d5804214487f339643ab6cdf74fbd113cb02cb2b /src/nodedef.h | |
| parent | 6191bafcadc21277be5527ed1ac05f7902e710ad (diff) | |
| download | minetest-d1b80b462eaa74a8640cf132c21f74e4f924052a.tar.xz | |
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Diffstat (limited to 'src/nodedef.h')
| -rw-r--r-- | src/nodedef.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/nodedef.h b/src/nodedef.h index acc711611..288d09dd8 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -213,10 +213,10 @@ enum NodeDrawType // paramtype2 = "meshoptions" allows various forms, sizes and // vertical and horizontal random offsets. NDT_PLANTLIKE, - // Fenceposts that connect to neighbouring fenceposts with horizontal bars + // Fenceposts that connect to neighboring fenceposts with horizontal bars NDT_FENCELIKE, // Selects appropriate junction texture to connect like rails to - // neighbouring raillikes. + // neighboring raillikes. NDT_RAILLIKE, // Custom Lua-definable structure of multiple cuboids NDT_NODEBOX, @@ -225,7 +225,7 @@ enum NodeDrawType // Uses 3 textures, one for frames, second for faces, // optional third is a 'special tile' for the liquid. NDT_GLASSLIKE_FRAMED, - // Draw faces slightly rotated and only on neighbouring nodes + // Draw faces slightly rotated and only on neighboring nodes NDT_FIRELIKE, // Enabled -> ndt_glasslike_framed, disabled -> ndt_glasslike NDT_GLASSLIKE_FRAMED_OPTIONAL, |
