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authorElias Fleckenstein <eliasfleckenstein@web.de>2021-03-04 10:09:35 +0100
committerElias Fleckenstein <eliasfleckenstein@web.de>2021-03-05 09:45:58 +0100
commit2fd31f525e28f88ef84179be4735da5115a0a0ee (patch)
tree3ee4a7aa91e8fd1c074bfdf90b948478eddc73e1 /src/itemdef.h
parent0d94a5e581d8338cb02af8a250623617f1cb6b7d (diff)
downloadminetest-wield_animation.tar.xz
Different animations for different actionswield_animation
Diffstat (limited to 'src/itemdef.h')
-rw-r--r--src/itemdef.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/itemdef.h b/src/itemdef.h
index 10b4e9069..4e12864c7 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -65,7 +65,10 @@ struct ItemDefinition
*/
std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems
std::string inventory_overlay; // Overlay of inventory_image.
- std::string wield_animation; // Named wield animation
+ std::string wield_animation_base; // Named wield animations
+ std::string wield_animation_dig;
+ std::string wield_animation_place;
+ std::string wield_animation_activate;
std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used
std::string wield_overlay; // Overlay of wield_image.
std::string palette_image; // If specified, the item will be colorized based on this