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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-08-30 08:09:41 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-30 08:09:41 +0200 |
commit | bd6b90359c654f4c75964755e476a8bfd90114ba (patch) | |
tree | 2c3322587dfd845efc1332feed6708b9f02a9f69 /src/inventorymanager.cpp | |
parent | 43f9e948a128606ba4d446b79999ca8718b4456a (diff) | |
download | minetest-bd6b90359c654f4c75964755e476a8bfd90114ba.tar.xz |
Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
Diffstat (limited to 'src/inventorymanager.cpp')
-rw-r--r-- | src/inventorymanager.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 25f601742..ad567f44c 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -842,8 +842,6 @@ bool getCraftingResult(Inventory *inv, ItemStack &result, std::vector<ItemStack> &output_replacements, bool decrementInput, IGameDef *gamedef) { - DSTACK(FUNCTION_NAME); - result.clear(); // Get the InventoryList in which we will operate |