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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-26 20:11:17 +0200
committerGitHub <noreply@github.com>2017-06-26 20:11:17 +0200
commitb3a36f7378ea0f299cfa36c81de42e00adb7292d (patch)
tree23d056b575ff0dba8cc759cc00f732099a1f3bce /src/guiTable.cpp
parenta8650e785df3f12efa5f8cd3c6a695fb9e22a598 (diff)
downloadminetest-b3a36f7378ea0f299cfa36c81de42e00adb7292d.tar.xz
Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
Diffstat (limited to 'src/guiTable.cpp')
-rw-r--r--src/guiTable.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/guiTable.cpp b/src/guiTable.cpp
index 44da4aa7b..9354eef3d 100644
--- a/src/guiTable.cpp
+++ b/src/guiTable.cpp
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUISkin.h>
#include <IGUIFont.h>
#include <IGUIScrollBar.h>
+#include "client/renderingengine.h"
#include "debug.h"
#include "log.h"
#include "client/tile.h"
@@ -79,7 +80,8 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
updateAbsolutePosition();
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
- s32 width = (relative_rect.getWidth()/(2.0/3.0)) * porting::getDisplayDensity() *
+ s32 width = (relative_rect.getWidth()/(2.0/3.0)) *
+ RenderingEngine::getDisplayDensity() *
g_settings->getFloat("gui_scaling");
m_scrollbar->setRelativePosition(core::rect<s32>(
relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,