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authorJude Melton-Houghton <jwmhjwmh@gmail.com>2022-11-28 07:21:43 -0500
committerGitHub <noreply@github.com>2022-11-28 07:21:43 -0500
commitd0a118f5b1a2cada1d46d4acac55a998e268154d (patch)
tree72e38e81f8f9ef0d89a6deafa74daa6a261ad49e /src/gamedef.h
parent3fd5bff128cacb068c0758d0b33b425dc88beed7 (diff)
downloadminetest-d0a118f5b1a2cada1d46d4acac55a998e268154d.tar.xz
Add `minetest.get_game_info` and allow reading `game.conf` (#12989)
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/gamedef.h')
-rw-r--r--src/gamedef.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index e32d10509..df1fa2458 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -40,6 +40,7 @@ namespace irr { namespace scene {
class ISceneManager;
}}
+struct SubgameSpec;
struct ModSpec;
/*
An interface for fetching game-global definitions like tool and
@@ -72,6 +73,7 @@ public:
virtual const std::vector<ModSpec> &getMods() const = 0;
virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
+ virtual const SubgameSpec* getGameSpec() const { return nullptr; }
virtual std::string getWorldPath() const { return ""; }
virtual ModStorageDatabase *getModStorageDatabase() = 0;