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authorsofar <sofar@foo-projects.org>2023-02-25 16:08:33 -0800
committerGitHub <noreply@github.com>2023-02-26 01:08:33 +0100
commit2083252c05ece1e47c1c476fda2b9eda3bf332a0 (patch)
tree3af58a210bad99834110e4aff820ce04ee839b2b /src/defaultsettings.cpp
parent6e1c70e02b00df94a584bb4247cfa4f4c616c8d5 (diff)
downloadminetest-2083252c05ece1e47c1c476fda2b9eda3bf332a0.tar.xz
Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r--src/defaultsettings.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 0296967a5..659bb157e 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -297,7 +297,6 @@ void set_default_settings()
settings->setDefault("shadow_poisson_filter", "true");
settings->setDefault("shadow_update_frames", "8");
settings->setDefault("shadow_soft_radius", "5.0");
- settings->setDefault("shadow_sky_body_orbit_tilt", "0.0");
// Input
settings->setDefault("invert_mouse", "false");