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| author | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-17 11:37:55 +0100 |
|---|---|---|
| committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-17 11:37:55 +0100 |
| commit | c58d49977da5aab88f5a9d5b540c6237ca5cdcb5 (patch) | |
| tree | a5bc0c0987b57cbee1052c0289c19cbf5274fcb3 /src/clientobject.h | |
| parent | f8d5af753617d502920556cff88f451ef670c210 (diff) | |
| download | minetest-c58d49977da5aab88f5a9d5b540c6237ca5cdcb5.tar.xz | |
SAO: re-add old ActiveObjectTypes for a future migration layer
Diffstat (limited to 'src/clientobject.h')
| -rw-r--r-- | src/clientobject.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/clientobject.h b/src/clientobject.h index 24150628e..4a77139e2 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -86,7 +86,7 @@ public: virtual void initialize(const std::string &data){} // Create a certain type of ClientActiveObject - static ClientActiveObject* create(u8 type, IGameDef *gamedef, + static ClientActiveObject* create(ActiveObjectType type, IGameDef *gamedef, ClientEnvironment *env); // If returns true, punch will not be sent to the server |
