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author | x2048 <codeforsmile@gmail.com> | 2023-01-31 17:30:59 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-01-31 17:30:59 +0100 |
commit | 69fc20610947610b7829f3bfad82e23ed705b764 (patch) | |
tree | 775cb27a4875a071fccddee87b80730e39ed9b14 /src/client/wieldmesh.cpp | |
parent | cded6a3945206e51c35adbd063f1aec3a47e310f (diff) | |
download | minetest-69fc20610947610b7829f3bfad82e23ed705b764.tar.xz |
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.
Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/wieldmesh.cpp')
-rw-r--r-- | src/client/wieldmesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp index 155b5ecc4..5030ea575 100644 --- a/src/client/wieldmesh.cpp +++ b/src/client/wieldmesh.cpp @@ -318,7 +318,7 @@ static scene::SMesh *createSpecialNodeMesh(Client *client, MapNode n, std::vector<ItemPartColor> *colors, const ContentFeatures &f) { MeshMakeData mesh_make_data(client, false); - MeshCollector collector(v3f(0.0f * BS)); + MeshCollector collector(v3f(0.0f * BS), v3f()); mesh_make_data.setSmoothLighting(false); MapblockMeshGenerator gen(&mesh_make_data, &collector, client->getSceneManager()->getMeshManipulator()); |