diff options
author | sofar <sofar@foo-projects.org> | 2023-02-25 16:08:33 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-02-26 01:08:33 +0100 |
commit | 2083252c05ece1e47c1c476fda2b9eda3bf332a0 (patch) | |
tree | 3af58a210bad99834110e4aff820ce04ee839b2b /src/client/sky.cpp | |
parent | 6e1c70e02b00df94a584bb4247cfa4f4c616c8d5 (diff) | |
download | minetest-2083252c05ece1e47c1c476fda2b9eda3bf332a0.tar.xz |
Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/sky.cpp')
-rw-r--r-- | src/client/sky.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp index aacc47250..eb7db36d4 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -98,9 +98,6 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade m_directional_colored_fog = g_settings->getBool("directional_colored_fog"); - if (g_settings->getBool("enable_dynamic_shadows")) - m_sky_body_orbit_tilt = g_settings->getFloat("shadow_sky_body_orbit_tilt", -60.0f, 60.0f); - setStarCount(1000); } @@ -556,12 +553,12 @@ static v3f getSkyBodyPosition(float horizon_position, float day_position, float v3f Sky::getSunDirection() { - return getSkyBodyPosition(90, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt); + return getSkyBodyPosition(90, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_params.body_orbit_tilt); } v3f Sky::getMoonDirection() { - return getSkyBodyPosition(270, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt); + return getSkyBodyPosition(270, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_params.body_orbit_tilt); } void Sky::draw_sun(video::IVideoDriver *driver, const video::SColor &suncolor, @@ -721,7 +718,7 @@ void Sky::place_sky_body( * day_position: turn the body around the Z axis, to place it depending of the time of the day */ { - v3f centrum = getSkyBodyPosition(horizon_position, day_position, m_sky_body_orbit_tilt); + v3f centrum = getSkyBodyPosition(horizon_position, day_position, m_sky_params.body_orbit_tilt); v3f untilted_centrum = getSkyBodyPosition(horizon_position, day_position, 0.f); for (video::S3DVertex &vertex : vertices) { // Body is directed to -Z (south) by default |