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authorAbdou-31 <abdou31.coding@gmail.com>2022-11-09 17:57:19 +0100
committerGitHub <noreply@github.com>2022-11-09 11:57:19 -0500
commitd1b80b462eaa74a8640cf132c21f74e4f924052a (patch)
treed5804214487f339643ab6cdf74fbd113cb02cb2b /src/client/shader.cpp
parent6191bafcadc21277be5527ed1ac05f7902e710ad (diff)
downloadminetest-d1b80b462eaa74a8640cf132c21f74e4f924052a.tar.xz
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Diffstat (limited to 'src/client/shader.cpp')
-rw-r--r--src/client/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/shader.cpp b/src/client/shader.cpp
index ab9b23117..fec58a0c9 100644
--- a/src/client/shader.cpp
+++ b/src/client/shader.cpp
@@ -327,7 +327,7 @@ public:
shadowViewProj.transformVect(cam_pos, light.getPlayerPos());
m_camera_pos.set(cam_pos, services);
- // I dont like using this hardcoded value. maybe something like
+ // I don't like using this hardcoded value. maybe something like
// MAX_TEXTURE - 1 or somthing like that??
s32 TextureLayerID = 3;
m_shadow_texture.set(&TextureLayerID, services);