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author | Abdou-31 <abdou31.coding@gmail.com> | 2022-11-09 17:57:19 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-09 11:57:19 -0500 |
commit | d1b80b462eaa74a8640cf132c21f74e4f924052a (patch) | |
tree | d5804214487f339643ab6cdf74fbd113cb02cb2b /src/client/shader.cpp | |
parent | 6191bafcadc21277be5527ed1ac05f7902e710ad (diff) | |
download | minetest-d1b80b462eaa74a8640cf132c21f74e4f924052a.tar.xz |
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Diffstat (limited to 'src/client/shader.cpp')
-rw-r--r-- | src/client/shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/shader.cpp b/src/client/shader.cpp index ab9b23117..fec58a0c9 100644 --- a/src/client/shader.cpp +++ b/src/client/shader.cpp @@ -327,7 +327,7 @@ public: shadowViewProj.transformVect(cam_pos, light.getPlayerPos()); m_camera_pos.set(cam_pos, services); - // I dont like using this hardcoded value. maybe something like + // I don't like using this hardcoded value. maybe something like // MAX_TEXTURE - 1 or somthing like that?? s32 TextureLayerID = 3; m_shadow_texture.set(&TextureLayerID, services); |