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authorrubenwardy <rw@rubenwardy.com>2022-01-31 21:48:14 +0000
committerGitHub <noreply@github.com>2022-01-31 21:48:14 +0000
commitc61998bd2000427b96fc506edffa9fa4e27a1a9b (patch)
tree9d1ffe2bca19ca3c2c8290daa512c84e17b7269a /src/client/shader.cpp
parent1e4d6672be35e075de6add3d4d4e97793a911efc (diff)
downloadminetest-c61998bd2000427b96fc506edffa9fa4e27a1a9b.tar.xz
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
Diffstat (limited to 'src/client/shader.cpp')
-rw-r--r--src/client/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/shader.cpp b/src/client/shader.cpp
index c04a25862..dc9e9ae6d 100644
--- a/src/client/shader.cpp
+++ b/src/client/shader.cpp
@@ -733,7 +733,7 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
shaders_header << "#define FOG_START " << core::clamp(g_settings->getFloat("fog_start"), 0.0f, 0.99f) << "\n";
- if (false && g_settings->getBool("enable_dynamic_shadows")) {
+ if (g_settings->getBool("enable_dynamic_shadows")) {
shaders_header << "#define ENABLE_DYNAMIC_SHADOWS 1\n";
if (g_settings->getBool("shadow_map_color"))
shaders_header << "#define COLORED_SHADOWS 1\n";