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author | rubenwardy <rw@rubenwardy.com> | 2022-01-31 21:48:14 +0000 |
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committer | GitHub <noreply@github.com> | 2022-01-31 21:48:14 +0000 |
commit | c61998bd2000427b96fc506edffa9fa4e27a1a9b (patch) | |
tree | 9d1ffe2bca19ca3c2c8290daa512c84e17b7269a /src/client/shader.cpp | |
parent | 1e4d6672be35e075de6add3d4d4e97793a911efc (diff) | |
download | minetest-c61998bd2000427b96fc506edffa9fa4e27a1a9b.tar.xz |
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
Diffstat (limited to 'src/client/shader.cpp')
-rw-r--r-- | src/client/shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/shader.cpp b/src/client/shader.cpp index c04a25862..dc9e9ae6d 100644 --- a/src/client/shader.cpp +++ b/src/client/shader.cpp @@ -733,7 +733,7 @@ ShaderInfo ShaderSource::generateShader(const std::string &name, shaders_header << "#define FOG_START " << core::clamp(g_settings->getFloat("fog_start"), 0.0f, 0.99f) << "\n"; - if (false && g_settings->getBool("enable_dynamic_shadows")) { + if (g_settings->getBool("enable_dynamic_shadows")) { shaders_header << "#define ENABLE_DYNAMIC_SHADOWS 1\n"; if (g_settings->getBool("shadow_map_color")) shaders_header << "#define COLORED_SHADOWS 1\n"; |