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authorx2048 <codeforsmile@gmail.com>2022-09-29 20:34:05 +0200
committerGitHub <noreply@github.com>2022-09-29 20:34:05 +0200
commit9df79a4b2d68979c3e15797d518d957787ba4e21 (patch)
tree027f372a420f1aa3aa72bf72de34c5e6062b9090 /src/client/renderingengine.h
parent3978b9b8ed1c318c3f9a088beb331c26bca6de6b (diff)
downloadminetest-9df79a4b2d68979c3e15797d518d957787ba4e21.tar.xz
Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
Diffstat (limited to 'src/client/renderingengine.h')
-rw-r--r--src/client/renderingengine.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h
index 38420010f..e26171a44 100644
--- a/src/client/renderingengine.h
+++ b/src/client/renderingengine.h
@@ -46,6 +46,10 @@ class RenderingCore;
class RenderingEngine
{
public:
+ /// Default color factor before applying effects like bloom or tomemapping
+ /// this is derived from tonemapping code and tuned empirically
+ static constexpr float DEFAULT_EXPOSURE_FACTOR = 2.5f;
+
RenderingEngine(IEventReceiver *eventReceiver);
~RenderingEngine();