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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-28 11:07:28 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit74125a74d34e9b1a003107d4ef6b95b8483d2464 (patch)
tree8bdec97fb8aa537172cd8dc862adf9259b32435d /src/client/renderingengine.h
parente0716384d6c7abfa228b039056f1e872ca7bb8cf (diff)
downloadminetest-74125a74d34e9b1a003107d4ef6b95b8483d2464.tar.xz
refacto: hide mesh_cache inside the rendering engine
This permit cleaner access to meshCache and ensure we don't access to it from all the code
Diffstat (limited to 'src/client/renderingengine.h')
-rw-r--r--src/client/renderingengine.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h
index fae431f1f..73b55229e 100644
--- a/src/client/renderingengine.h
+++ b/src/client/renderingengine.h
@@ -26,6 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
+namespace irr { namespace scene {
+class IMesh;
+}}
class ITextureSource;
class Camera;
class Client;
@@ -58,6 +61,8 @@ public:
static bool print_video_modes();
void cleanupMeshCache();
+ void removeMesh(const irr::scene::IMesh* mesh);
+
static RenderingEngine *get_instance() { return s_singleton; }
io::IFileSystem *get_filesystem()
@@ -71,12 +76,6 @@ public:
return s_singleton->m_device->getVideoDriver();
}
- static scene::IMeshCache *get_mesh_cache()
- {
- sanity_check(s_singleton && s_singleton->m_device);
- return s_singleton->m_device->getSceneManager()->getMeshCache();
- }
-
static scene::ISceneManager *get_scene_manager()
{
sanity_check(s_singleton && s_singleton->m_device);