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authorLizzy Fleckenstein <eliasfleckenstein@web.de>2023-04-13 22:15:53 +0200
committerLizzy Fleckenstein <eliasfleckenstein@web.de>2023-04-13 22:30:10 +0200
commit5315f213613078cb2a24a998b27652fdab63ea83 (patch)
tree4ed744300f2caa69e63bde404cd67c4f4b3f43a9 /src/client/renderingengine.cpp
parent68f81ace97db0d41b4a51876870c30cebec1338c (diff)
downloadminetest-stencil_shadows.tar.xz
Enable stencil shadowsstencil_shadows
Needs https://github.com/LizzyFleckenstein03/irrlicht to compile. TODO: - make lighting directional (figure out z-fighting issues) - set light angle to sun angle - add dynamic lights for torches (use light manager?) - shadow map terrain - finally get some sleep
Diffstat (limited to 'src/client/renderingengine.cpp')
-rw-r--r--src/client/renderingengine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp
index 74151423f..da2553fde 100644
--- a/src/client/renderingengine.cpp
+++ b/src/client/renderingengine.cpp
@@ -126,7 +126,7 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
- params.Stencilbuffer = false;
+ params.Stencilbuffer = true;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = true;