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authorx2048 <codeforsmile@gmail.com>2022-09-06 08:25:18 +0200
committerGitHub <noreply@github.com>2022-09-06 08:25:18 +0200
commitff6dcfea82974df6db5a557e31aaddb6bdb7a71f (patch)
tree18bafaedcfdff36a0c0719653b99370b7434b344 /src/client/render/plain.cpp
parent464043b8abdbd936640757604ecb21662592043b (diff)
downloadminetest-ff6dcfea82974df6db5a557e31aaddb6bdb7a71f.tar.xz
Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
Diffstat (limited to 'src/client/render/plain.cpp')
-rw-r--r--src/client/render/plain.cpp144
1 files changed, 110 insertions, 34 deletions
diff --git a/src/client/render/plain.cpp b/src/client/render/plain.cpp
index a130a14eb..88d2f9b19 100644
--- a/src/client/render/plain.cpp
+++ b/src/client/render/plain.cpp
@@ -19,58 +19,134 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "plain.h"
-#include "settings.h"
+#include "secondstage.h"
+#include "client/camera.h"
+#include "client/client.h"
+#include "client/clientmap.h"
+#include "client/hud.h"
+#include "client/minimap.h"
+#include "client/shadows/dynamicshadowsrender.h"
-inline u32 scaledown(u32 coef, u32 size)
+/// Draw3D pipeline step
+void Draw3D::run(PipelineContext &context)
{
- return (size + coef - 1) / coef;
+ if (m_target)
+ m_target->activate(context);
+
+ context.device->getSceneManager()->drawAll();
+ context.device->getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+ if (!context.show_hud)
+ return;
+ context.hud->drawBlockBounds();
+ context.hud->drawSelectionMesh();
+ if (context.draw_wield_tool)
+ context.client->getCamera()->drawWieldedTool();
}
-RenderingCorePlain::RenderingCorePlain(
- IrrlichtDevice *_device, Client *_client, Hud *_hud)
- : RenderingCore(_device, _client, _hud)
+void DrawHUD::run(PipelineContext &context)
{
- scale = g_settings->getU16("undersampling");
+ if (context.show_hud) {
+ if (context.shadow_renderer)
+ context.shadow_renderer->drawDebug();
+
+ if (context.draw_crosshair)
+ context.hud->drawCrosshair();
+
+ context.hud->drawHotbar(context.client->getEnv().getLocalPlayer()->getWieldIndex());
+ context.hud->drawLuaElements(context.client->getCamera()->getOffset());
+ context.client->getCamera()->drawNametags();
+ auto mapper = context.client->getMinimap();
+ if (mapper && context.show_minimap)
+ mapper->drawMinimap();
+ }
+ context.device->getGUIEnvironment()->drawAll();
}
-void RenderingCorePlain::initTextures()
+
+void MapPostFxStep::setRenderTarget(RenderTarget * _target)
{
- if (scale <= 1)
- return;
- v2u32 size{scaledown(scale, screensize.X), scaledown(scale, screensize.Y)};
- lowres = driver->addRenderTargetTexture(
- size, "render_lowres", video::ECF_A8R8G8B8);
+ target = _target;
}
-void RenderingCorePlain::clearTextures()
+void MapPostFxStep::run(PipelineContext &context)
{
- if (scale <= 1)
- return;
- driver->removeTexture(lowres);
+ if (target)
+ target->activate(context);
+
+ context.client->getEnv().getClientMap().renderPostFx(context.client->getCamera()->getCameraMode());
}
-void RenderingCorePlain::beforeDraw()
+void RenderShadowMapStep::run(PipelineContext &context)
{
- if (scale <= 1)
- return;
- driver->setRenderTarget(lowres, true, true, skycolor);
+ // This is necessary to render shadows for animations correctly
+ context.device->getSceneManager()->getRootSceneNode()->OnAnimate(context.device->getTimer()->getTime());
+ context.shadow_renderer->update();
}
-void RenderingCorePlain::upscale()
+// class UpscaleStep
+
+void UpscaleStep::run(PipelineContext &context)
{
- if (scale <= 1)
- return;
- driver->setRenderTarget(0, true, true);
- v2u32 size{scaledown(scale, screensize.X), scaledown(scale, screensize.Y)};
- v2u32 dest_size{scale * size.X, scale * size.Y};
- driver->draw2DImage(lowres, core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
- core::rect<s32>(0, 0, size.X, size.Y));
+ video::ITexture *lowres = m_source->getTexture(0);
+ m_target->activate(context);
+ context.device->getVideoDriver()->draw2DImage(lowres,
+ core::rect<s32>(0, 0, context.target_size.X, context.target_size.Y),
+ core::rect<s32>(0, 0, lowres->getSize().Width, lowres->getSize().Height));
+}
+
+std::unique_ptr<RenderStep> create3DStage(Client *client, v2f scale)
+{
+ RenderStep *step = new Draw3D();
+ if (g_settings->getBool("enable_shaders")) {
+ RenderPipeline *pipeline = new RenderPipeline();
+ pipeline->addStep(pipeline->own(std::unique_ptr<RenderStep>(step)));
+
+ auto effect = addPostProcessing(pipeline, step, scale, client);
+ effect->setRenderTarget(pipeline->getOutput());
+ step = pipeline;
+ }
+ return std::unique_ptr<RenderStep>(step);
}
-void RenderingCorePlain::drawAll()
+static v2f getDownscaleFactor()
{
- draw3D();
- drawPostFx();
- upscale();
- drawHUD();
+ u16 undersampling = MYMAX(g_settings->getU16("undersampling"), 1);
+ return v2f(1.0f / undersampling);
+}
+
+RenderStep* addUpscaling(RenderPipeline *pipeline, RenderStep *previousStep, v2f downscale_factor)
+{
+ const int TEXTURE_UPSCALE = 0;
+
+ if (downscale_factor.X == 1.0f && downscale_factor.Y == 1.0f)
+ return previousStep;
+
+ // Initialize buffer
+ TextureBuffer *buffer = pipeline->createOwned<TextureBuffer>();
+ buffer->setTexture(TEXTURE_UPSCALE, downscale_factor, "upscale", video::ECF_A8R8G8B8);
+
+ // Attach previous step to the buffer
+ TextureBufferOutput *buffer_output = pipeline->createOwned<TextureBufferOutput>(buffer, TEXTURE_UPSCALE);
+ previousStep->setRenderTarget(buffer_output);
+
+ // Add upscaling step
+ RenderStep *upscale = pipeline->createOwned<UpscaleStep>();
+ upscale->setRenderSource(buffer);
+ pipeline->addStep(upscale);
+
+ return upscale;
+}
+
+void populatePlainPipeline(RenderPipeline *pipeline, Client *client)
+{
+ auto downscale_factor = getDownscaleFactor();
+ auto step3D = pipeline->own(create3DStage(client, downscale_factor));
+ pipeline->addStep(step3D);
+ pipeline->addStep<MapPostFxStep>();
+
+ step3D = addUpscaling(pipeline, step3D, downscale_factor);
+
+ step3D->setRenderTarget(pipeline->createOwned<ScreenTarget>());
+
+ pipeline->addStep<DrawHUD>();
}