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authorsfan5 <sfan5@live.de>2022-09-04 16:22:12 +0200
committersfan5 <sfan5@live.de>2022-09-10 12:21:29 +0200
commitc607bee19e286165fd497d57d2bb2b8ac5986f36 (patch)
tree69d5722e4ac3dc1d900f9d7640fe82a5db277499 /src/client/particles.cpp
parentadb03ccc6dfefd4af2bc0c4607a67c574e2e6164 (diff)
downloadminetest-c607bee19e286165fd497d57d2bb2b8ac5986f36.tar.xz
Allow looped animation to be used safely with old clients
fixes #12657
Diffstat (limited to 'src/client/particles.cpp')
-rw-r--r--src/client/particles.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/client/particles.cpp b/src/client/particles.cpp
index 95d3c2021..85baee7cd 100644
--- a/src/client/particles.cpp
+++ b/src/client/particles.cpp
@@ -555,6 +555,7 @@ void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius,
// synchronize animation length with particle life if desired
if (pp.animation.type != TAT_NONE) {
+ // FIXME: this should be moved into a TileAnimationParams class method
if (pp.animation.type == TAT_VERTICAL_FRAMES &&
pp.animation.vertical_frames.length < 0) {
auto& a = pp.animation.vertical_frames;