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| author | x2048 <codeforsmile@gmail.com> | 2023-01-31 17:30:59 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-31 17:30:59 +0100 |
| commit | 69fc20610947610b7829f3bfad82e23ed705b764 (patch) | |
| tree | 775cb27a4875a071fccddee87b80730e39ed9b14 /src/client/meshgen | |
| parent | cded6a3945206e51c35adbd063f1aec3a47e310f (diff) | |
| download | minetest-69fc20610947610b7829f3bfad82e23ed705b764.tar.xz | |
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.
Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/meshgen')
| -rw-r--r-- | src/client/meshgen/collector.cpp | 4 | ||||
| -rw-r--r-- | src/client/meshgen/collector.h | 5 |
2 files changed, 6 insertions, 3 deletions
diff --git a/src/client/meshgen/collector.cpp b/src/client/meshgen/collector.cpp index c5f4eb976..86c188c3f 100644 --- a/src/client/meshgen/collector.cpp +++ b/src/client/meshgen/collector.cpp @@ -46,7 +46,7 @@ void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *verti u32 vertex_count = p.vertices.size(); for (u32 i = 0; i < numVertices; i++) { - p.vertices.emplace_back(vertices[i].Pos, vertices[i].Normal, + p.vertices.emplace_back(vertices[i].Pos + offset, vertices[i].Normal, vertices[i].Color, scale * vertices[i].TCoords); m_bounding_radius_sq = std::max(m_bounding_radius_sq, (vertices[i].Pos - m_center_pos).getLengthSQ()); @@ -84,7 +84,7 @@ void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *verti video::SColor color = c; if (!light_source) applyFacesShading(color, vertices[i].Normal); - auto vpos = vertices[i].Pos + pos; + auto vpos = vertices[i].Pos + pos + offset; p.vertices.emplace_back(vpos, vertices[i].Normal, color, scale * vertices[i].TCoords); m_bounding_radius_sq = std::max(m_bounding_radius_sq, diff --git a/src/client/meshgen/collector.h b/src/client/meshgen/collector.h index c390c53e7..9b49ce72e 100644 --- a/src/client/meshgen/collector.h +++ b/src/client/meshgen/collector.h @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <array> #include <vector> #include "irrlichttypes.h" +#include "irr_v3d.h" #include <S3DVertex.h> #include "client/tile.h" @@ -40,9 +41,11 @@ struct MeshCollector // bounding sphere radius and center f32 m_bounding_radius_sq = 0.0f; v3f m_center_pos; + v3f offset; // center_pos: pos to use for bounding-sphere, in BS-space - MeshCollector(const v3f center_pos) : m_center_pos(center_pos) {} + // offset: offset added to vertices + MeshCollector(const v3f center_pos, v3f offset = v3f()) : m_center_pos(center_pos), offset(offset) {} // clang-format off void append(const TileSpec &material, |
