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authorx2048 <codeforsmile@gmail.com>2023-01-31 17:30:59 +0100
committerGitHub <noreply@github.com>2023-01-31 17:30:59 +0100
commit69fc20610947610b7829f3bfad82e23ed705b764 (patch)
tree775cb27a4875a071fccddee87b80730e39ed9b14 /src/client/meshgen/collector.cpp
parentcded6a3945206e51c35adbd063f1aec3a47e310f (diff)
downloadminetest-69fc20610947610b7829f3bfad82e23ed705b764.tar.xz
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh. Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance. Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Lars <larsh@apache.org> Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/meshgen/collector.cpp')
-rw-r--r--src/client/meshgen/collector.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/meshgen/collector.cpp b/src/client/meshgen/collector.cpp
index c5f4eb976..86c188c3f 100644
--- a/src/client/meshgen/collector.cpp
+++ b/src/client/meshgen/collector.cpp
@@ -46,7 +46,7 @@ void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *verti
u32 vertex_count = p.vertices.size();
for (u32 i = 0; i < numVertices; i++) {
- p.vertices.emplace_back(vertices[i].Pos, vertices[i].Normal,
+ p.vertices.emplace_back(vertices[i].Pos + offset, vertices[i].Normal,
vertices[i].Color, scale * vertices[i].TCoords);
m_bounding_radius_sq = std::max(m_bounding_radius_sq,
(vertices[i].Pos - m_center_pos).getLengthSQ());
@@ -84,7 +84,7 @@ void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *verti
video::SColor color = c;
if (!light_source)
applyFacesShading(color, vertices[i].Normal);
- auto vpos = vertices[i].Pos + pos;
+ auto vpos = vertices[i].Pos + pos + offset;
p.vertices.emplace_back(vpos, vertices[i].Normal, color,
scale * vertices[i].TCoords);
m_bounding_radius_sq = std::max(m_bounding_radius_sq,