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authorx2048 <codeforsmile@gmail.com>2023-01-31 17:30:59 +0100
committerGitHub <noreply@github.com>2023-01-31 17:30:59 +0100
commit69fc20610947610b7829f3bfad82e23ed705b764 (patch)
tree775cb27a4875a071fccddee87b80730e39ed9b14 /src/client/mesh_generator_thread.h
parentcded6a3945206e51c35adbd063f1aec3a47e310f (diff)
downloadminetest-69fc20610947610b7829f3bfad82e23ed705b764.tar.xz
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh. Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance. Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Lars <larsh@apache.org> Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/mesh_generator_thread.h')
-rw-r--r--src/client/mesh_generator_thread.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/client/mesh_generator_thread.h b/src/client/mesh_generator_thread.h
index cfcb1df09..3097f3704 100644
--- a/src/client/mesh_generator_thread.h
+++ b/src/client/mesh_generator_thread.h
@@ -28,11 +28,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/thread.h"
#include <vector>
#include <memory>
+#include <unordered_map>
struct QueuedMeshUpdate
{
v3s16 p = v3s16(-1337, -1337, -1337);
- bool ack_block_to_server = false;
+ std::vector<v3s16> ack_list;
int crack_level = -1;
v3s16 crack_pos;
MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
@@ -96,8 +97,8 @@ struct MeshUpdateResult
{
v3s16 p = v3s16(-1338, -1338, -1338);
MapBlockMesh *mesh = nullptr;
- u8 solid_sides = 0;
- bool ack_block_to_server = false;
+ std::unordered_map<v3s16, u8> solid_sides;
+ std::vector<v3s16> ack_list;
bool urgent = false;
std::vector<MapBlock *> map_blocks;