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authorLizzy Fleckenstein <eliasfleckenstein@web.de>2023-04-13 22:15:53 +0200
committerLizzy Fleckenstein <eliasfleckenstein@web.de>2023-04-13 22:30:10 +0200
commit5315f213613078cb2a24a998b27652fdab63ea83 (patch)
tree4ed744300f2caa69e63bde404cd67c4f4b3f43a9 /src/client/mesh.cpp
parent68f81ace97db0d41b4a51876870c30cebec1338c (diff)
downloadminetest-stencil_shadows.tar.xz
Enable stencil shadowsstencil_shadows
Needs https://github.com/LizzyFleckenstein03/irrlicht to compile. TODO: - make lighting directional (figure out z-fighting issues) - set light angle to sun angle - add dynamic lights for torches (use light manager?) - shadow map terrain - finally get some sleep
Diffstat (limited to 'src/client/mesh.cpp')
-rw-r--r--src/client/mesh.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/mesh.cpp b/src/client/mesh.cpp
index 4bf07effa..f901566cd 100644
--- a/src/client/mesh.cpp
+++ b/src/client/mesh.cpp
@@ -406,7 +406,7 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
for (u16 j = 0; j < 6; j++)
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, true);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
dst_mesh->addMeshBuffer(buf);
buf->drop();