diff options
author | Lizzy Fleckenstein <eliasfleckenstein@web.de> | 2023-04-13 22:15:53 +0200 |
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committer | Lizzy Fleckenstein <eliasfleckenstein@web.de> | 2023-04-13 22:30:10 +0200 |
commit | 5315f213613078cb2a24a998b27652fdab63ea83 (patch) | |
tree | 4ed744300f2caa69e63bde404cd67c4f4b3f43a9 /src/client/mesh.cpp | |
parent | 68f81ace97db0d41b4a51876870c30cebec1338c (diff) | |
download | minetest-stencil_shadows.tar.xz |
Enable stencil shadowsstencil_shadows
Needs https://github.com/LizzyFleckenstein03/irrlicht to compile.
TODO:
- make lighting directional (figure out z-fighting issues)
- set light angle to sun angle
- add dynamic lights for torches (use light manager?)
- shadow map terrain
- finally get some sleep
Diffstat (limited to 'src/client/mesh.cpp')
-rw-r--r-- | src/client/mesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/mesh.cpp b/src/client/mesh.cpp index 4bf07effa..f901566cd 100644 --- a/src/client/mesh.cpp +++ b/src/client/mesh.cpp @@ -406,7 +406,7 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes, for (u16 j = 0; j < 6; j++) { scene::IMeshBuffer *buf = new scene::SMeshBuffer(); - buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_LIGHTING, true); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); dst_mesh->addMeshBuffer(buf); buf->drop(); |