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authorLizzy Fleckenstein <eliasfleckenstein@web.de>2023-04-13 22:15:53 +0200
committerLizzy Fleckenstein <eliasfleckenstein@web.de>2023-04-13 22:30:10 +0200
commit5315f213613078cb2a24a998b27652fdab63ea83 (patch)
tree4ed744300f2caa69e63bde404cd67c4f4b3f43a9 /src/client/mapblock_mesh.cpp
parent68f81ace97db0d41b4a51876870c30cebec1338c (diff)
downloadminetest-5315f213613078cb2a24a998b27652fdab63ea83.tar.xz
Enable stencil shadowsstencil_shadows
Needs https://github.com/LizzyFleckenstein03/irrlicht to compile. TODO: - make lighting directional (figure out z-fighting issues) - set light angle to sun angle - add dynamic lights for torches (use light manager?) - shadow map terrain - finally get some sleep
Diffstat (limited to 'src/client/mapblock_mesh.cpp')
-rw-r--r--src/client/mapblock_mesh.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp
index 23db42c55..a4f43425c 100644
--- a/src/client/mapblock_mesh.cpp
+++ b/src/client/mapblock_mesh.cpp
@@ -756,10 +756,12 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
// Create material
video::SMaterial material;
- material.setFlag(video::EMF_LIGHTING, false);
+ material.setFlag(video::EMF_LIGHTING, true);
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_FOG_ENABLE, true);
+ material.setFlag(video::EMF_GOURAUD_SHADING, true);
+ material.setFlag(video::EMF_NORMALIZE_NORMALS, true);
material.setTexture(0, p.layer.texture);
if (m_enable_shaders) {