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authorHerman Semenov <GermanAizek@yandex.ru>2022-09-06 13:21:09 +0300
committerGitHub <noreply@github.com>2022-09-06 11:21:09 +0100
commit038da00e799b4bf3af824075a260083c56392964 (patch)
tree8c0e3218455073684c2521cec41b7df06fff8598 /src/client/hud.cpp
parentff6dcfea82974df6db5a557e31aaddb6bdb7a71f (diff)
downloadminetest-038da00e799b4bf3af824075a260083c56392964.tar.xz
Code optimizations / refactor (#12704)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/hud.cpp')
-rw-r--r--src/client/hud.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index 3455908ce..e8ccdbb2b 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -411,7 +411,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
case HUD_ELEM_WAYPOINT: {
if (!calculateScreenPos(camera_offset, e, &pos))
break;
- v3f p_pos = player->getPosition() / BS;
+
pos += v2s32(e->offset.X, e->offset.Y);
video::SColor color(255, (e->number >> 16) & 0xFF,
(e->number >> 8) & 0xFF,
@@ -429,6 +429,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0) * bounds.getWidth() / 2, 0), color);
if (draw_precision) {
std::ostringstream os;
+ v3f p_pos = player->getPosition() / BS;
float distance = std::floor(precision * p_pos.getDistanceFrom(e->world_pos)) / precision;
os << distance << unit;
text = unescape_translate(utf8_to_wide(os.str()));