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authorsfan5 <sfan5@live.de>2022-01-22 13:37:26 +0100
committerHugues Ross <hugues.ross@gmail.com>2022-01-22 11:18:34 -0500
commitf8cef52ea07de6a6ccaa6f9a853a8e5ccaaff4ce (patch)
tree18c6fd04a6e999a82fdc60c94097df6cb8df6d37 /src/client/game.cpp
parent37d80784ddfc0ff07baee214570c80dc5dd92ca7 (diff)
downloadminetest-f8cef52ea07de6a6ccaa6f9a853a8e5ccaaff4ce.tar.xz
Fix consistency of sky sun/moon texture behaviour
Also cleans up related code somewhat.
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 182dc3815..b6052390b 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2862,7 +2862,7 @@ void Game::handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam)
void Game::handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam)
{
sky->setStarsVisible(event->star_params->visible);
- sky->setStarCount(event->star_params->count, false);
+ sky->setStarCount(event->star_params->count);
sky->setStarColor(event->star_params->starcolor);
sky->setStarScale(event->star_params->scale);
delete event->star_params;