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authorElias Fleckenstein <eliasfleckenstein@web.de>2021-03-04 10:09:35 +0100
committerElias Fleckenstein <eliasfleckenstein@web.de>2021-03-05 09:45:58 +0100
commit2fd31f525e28f88ef84179be4735da5115a0a0ee (patch)
tree3ee4a7aa91e8fd1c074bfdf90b948478eddc73e1 /src/client/camera.h
parent0d94a5e581d8338cb02af8a250623617f1cb6b7d (diff)
downloadminetest-wield_animation.tar.xz
Different animations for different actionswield_animation
Diffstat (limited to 'src/client/camera.h')
-rw-r--r--src/client/camera.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/client/camera.h b/src/client/camera.h
index df156f06d..b5c4850ab 100644
--- a/src/client/camera.h
+++ b/src/client/camera.h
@@ -193,6 +193,8 @@ public:
inline void addArmInertia(f32 player_yaw);
+ const WieldAnimation &getCurrentWieldAnimation();
+
private:
// Nodes
scene::ISceneNode *m_playernode = nullptr;
@@ -254,7 +256,10 @@ private:
// If 0, left-click digging animation
// If 1, right-click digging animation
s32 m_digging_button = -1;
- std::string m_wield_animation = "";
+ std::string m_wield_animation_base = "";
+ std::string m_wield_animation_dig = "";
+ std::string m_wield_animation_place = "";
+ std::string m_wield_animation_activate = "";
// Animation when changing wielded item
f32 m_wield_change_timer = 0.125f;