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authorSmallJoker <SmallJoker@users.noreply.github.com>2021-09-27 17:45:44 +0200
committerGitHub <noreply@github.com>2021-09-27 17:45:44 +0200
commitd51d0f3a5a60679436bf7d4e1980f3a82f229848 (patch)
treee6d15df599dd04df76b8493a4cdcaf6b550c4cce /src/client/camera.cpp
parent918fbe3ec1667c65a320f1f6b432449f104d8e26 (diff)
downloadminetest-d51d0f3a5a60679436bf7d4e1980f3a82f229848.tar.xz
Various code improvements
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
Diffstat (limited to 'src/client/camera.cpp')
-rw-r--r--src/client/camera.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index 2629a6359..48e60c433 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -378,7 +378,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
// Smoothen and invert the above
fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
// Amplify according to the intensity of the impact
- fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
+ if (player->camera_impact > 0.0f)
+ fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
fall_bobbing *= m_cache_fall_bobbing_amount;
}