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author | Abdou-31 <abdou31.coding@gmail.com> | 2022-11-09 17:57:19 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-09 11:57:19 -0500 |
commit | d1b80b462eaa74a8640cf132c21f74e4f924052a (patch) | |
tree | d5804214487f339643ab6cdf74fbd113cb02cb2b /src/client/camera.cpp | |
parent | 6191bafcadc21277be5527ed1ac05f7902e710ad (diff) | |
download | minetest-d1b80b462eaa74a8640cf132c21f74e4f924052a.tar.xz |
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Diffstat (limited to 'src/client/camera.cpp')
-rw-r--r-- | src/client/camera.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp index e2f50e4a6..ba621d15b 100644 --- a/src/client/camera.cpp +++ b/src/client/camera.cpp @@ -53,7 +53,7 @@ Camera::Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *re { auto smgr = rendering_engine->get_scene_manager(); // note: making the camera node a child of the player node - // would lead to unexpected behaviour, so we don't do that. + // would lead to unexpected behavior, so we don't do that. m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode()); m_headnode = smgr->addEmptySceneNode(m_playernode); m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode()); @@ -418,7 +418,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio) v3f abs_cam_up; m_headnode->getAbsoluteTransformation().rotateVect(abs_cam_up, rel_cam_up); - // Seperate camera position for calculation + // Separate camera position for calculation v3f my_cp = m_camera_position; // Reposition the camera for third person view |