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authorLizzy Fleckenstein <eliasfleckenstein@web.de>2023-04-13 22:15:53 +0200
committerLizzy Fleckenstein <eliasfleckenstein@web.de>2023-04-13 22:30:10 +0200
commit5315f213613078cb2a24a998b27652fdab63ea83 (patch)
tree4ed744300f2caa69e63bde404cd67c4f4b3f43a9 /src/client/camera.cpp
parent68f81ace97db0d41b4a51876870c30cebec1338c (diff)
downloadminetest-5315f213613078cb2a24a998b27652fdab63ea83.tar.xz
Enable stencil shadowsstencil_shadows
Needs https://github.com/LizzyFleckenstein03/irrlicht to compile. TODO: - make lighting directional (figure out z-fighting issues) - set light angle to sun angle - add dynamic lights for torches (use light manager?) - shadow map terrain - finally get some sleep
Diffstat (limited to 'src/client/camera.cpp')
-rw-r--r--src/client/camera.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index dce94495b..255ca1238 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -63,7 +63,7 @@ Camera::Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *re
// all other 3D scene nodes and before the GUI.
m_wieldmgr = smgr->createNewSceneManager();
m_wieldmgr->addCameraSceneNode();
- m_wieldnode = new WieldMeshSceneNode(m_wieldmgr, -1, false);
+ m_wieldnode = new WieldMeshSceneNode(m_wieldmgr, -1, true);
m_wieldnode->setItem(ItemStack(), m_client);
m_wieldnode->drop(); // m_wieldmgr grabbed it