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| author | Quentin Bazin <quent42340@gmail.com> | 2018-11-28 20:01:49 +0100 |
|---|---|---|
| committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-11-28 20:01:49 +0100 |
| commit | 5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch) | |
| tree | 2c8508467d3bf28d549cce2d25144fa8ef42beae /src/camera.h | |
| parent | ddd9317b733857630499972179caebc236b4d991 (diff) | |
| download | minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.xz | |
Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
Diffstat (limited to 'src/camera.h')
| -rw-r--r-- | src/camera.h | 231 |
1 files changed, 0 insertions, 231 deletions
diff --git a/src/camera.h b/src/camera.h deleted file mode 100644 index 88de3570a..000000000 --- a/src/camera.h +++ /dev/null @@ -1,231 +0,0 @@ -/* -Minetest -Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#pragma once - -#include "irrlichttypes_extrabloated.h" -#include "inventory.h" -#include "client/tile.h" -#include <ICameraSceneNode.h> -#include <ISceneNode.h> -#include <list> - -class LocalPlayer; -struct MapDrawControl; -class Client; -class WieldMeshSceneNode; - -struct Nametag { - Nametag(scene::ISceneNode *a_parent_node, - const std::string &a_nametag_text, - const video::SColor &a_nametag_color, - const v3f &a_nametag_pos): - parent_node(a_parent_node), - nametag_text(a_nametag_text), - nametag_color(a_nametag_color), - nametag_pos(a_nametag_pos) - { - } - scene::ISceneNode *parent_node; - std::string nametag_text; - video::SColor nametag_color; - v3f nametag_pos; -}; - -enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT}; - -/* - Client camera class, manages the player and camera scene nodes, the viewing distance - and performs view bobbing etc. It also displays the wielded tool in front of the - first-person camera. -*/ -class Camera -{ -public: - Camera(MapDrawControl &draw_control, Client *client); - ~Camera(); - - // Get camera scene node. - // It has the eye transformation, pitch and view bobbing applied. - inline scene::ICameraSceneNode* getCameraNode() const - { - return m_cameranode; - } - - // Get the camera position (in absolute scene coordinates). - // This has view bobbing applied. - inline v3f getPosition() const - { - return m_camera_position; - } - - // Get the camera direction (in absolute camera coordinates). - // This has view bobbing applied. - inline v3f getDirection() const - { - return m_camera_direction; - } - - // Get the camera offset - inline v3s16 getOffset() const - { - return m_camera_offset; - } - - // Horizontal field of view - inline f32 getFovX() const - { - return m_fov_x; - } - - // Vertical field of view - inline f32 getFovY() const - { - return m_fov_y; - } - - // Get maximum of getFovX() and getFovY() - inline f32 getFovMax() const - { - return MYMAX(m_fov_x, m_fov_y); - } - - // Checks if the constructor was able to create the scene nodes - bool successfullyCreated(std::string &error_message); - - // Step the camera: updates the viewing range and view bobbing. - void step(f32 dtime); - - // Update the camera from the local player's position. - // busytime is used to adjust the viewing range. - void update(LocalPlayer* player, f32 frametime, f32 busytime, - f32 tool_reload_ratio); - - // Update render distance - void updateViewingRange(); - - // Start digging animation - // Pass 0 for left click, 1 for right click - void setDigging(s32 button); - - // Replace the wielded item mesh - void wield(const ItemStack &item); - - // Draw the wielded tool. - // This has to happen *after* the main scene is drawn. - // Warning: This clears the Z buffer. - void drawWieldedTool(irr::core::matrix4* translation=NULL); - - // Toggle the current camera mode - void toggleCameraMode() { - if (m_camera_mode == CAMERA_MODE_FIRST) - m_camera_mode = CAMERA_MODE_THIRD; - else if (m_camera_mode == CAMERA_MODE_THIRD) - m_camera_mode = CAMERA_MODE_THIRD_FRONT; - else - m_camera_mode = CAMERA_MODE_FIRST; - } - - // Set the current camera mode - inline void setCameraMode(CameraMode mode) - { - m_camera_mode = mode; - } - - //read the current camera mode - inline CameraMode getCameraMode() - { - return m_camera_mode; - } - - Nametag *addNametag(scene::ISceneNode *parent_node, - const std::string &nametag_text, video::SColor nametag_color, - const v3f &pos); - - void removeNametag(Nametag *nametag); - - const std::list<Nametag *> &getNametags() { return m_nametags; } - - void drawNametags(); - - inline void addArmInertia(f32 player_yaw); - -private: - // Nodes - scene::ISceneNode *m_playernode = nullptr; - scene::ISceneNode *m_headnode = nullptr; - scene::ICameraSceneNode *m_cameranode = nullptr; - - scene::ISceneManager *m_wieldmgr = nullptr; - WieldMeshSceneNode *m_wieldnode = nullptr; - - // draw control - MapDrawControl& m_draw_control; - - Client *m_client; - - // Absolute camera position - v3f m_camera_position; - // Absolute camera direction - v3f m_camera_direction; - // Camera offset - v3s16 m_camera_offset; - - v2f m_wieldmesh_offset = v2f(55.0f, -35.0f); - v2f m_arm_dir; - v2f m_cam_vel; - v2f m_cam_vel_old; - v2f m_last_cam_pos; - - // Field of view and aspect ratio stuff - f32 m_aspect = 1.0f; - f32 m_fov_x = 1.0f; - f32 m_fov_y = 1.0f; - - // View bobbing animation frame (0 <= m_view_bobbing_anim < 1) - f32 m_view_bobbing_anim = 0.0f; - // If 0, view bobbing is off (e.g. player is standing). - // If 1, view bobbing is on (player is walking). - // If 2, view bobbing is getting switched off. - s32 m_view_bobbing_state = 0; - // Speed of view bobbing animation - f32 m_view_bobbing_speed = 0.0f; - // Fall view bobbing - f32 m_view_bobbing_fall = 0.0f; - - // Digging animation frame (0 <= m_digging_anim < 1) - f32 m_digging_anim = 0.0f; - // If -1, no digging animation - // If 0, left-click digging animation - // If 1, right-click digging animation - s32 m_digging_button = -1; - - // Animation when changing wielded item - f32 m_wield_change_timer = 0.125f; - ItemStack m_wield_item_next; - - CameraMode m_camera_mode = CAMERA_MODE_FIRST; - - f32 m_cache_fall_bobbing_amount; - f32 m_cache_view_bobbing_amount; - f32 m_cache_fov; - bool m_arm_inertia; - - std::list<Nametag *> m_nametags; -}; |
