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authorupdatepo.sh <script@mt>2023-03-09 15:38:46 +0100
committersfan5 <sfan5@live.de>2023-03-09 15:38:46 +0100
commitc77f3d4dc46c15f0e5203c93b3cc7b943e3a2270 (patch)
treebc4205640c7a7926c133177acd930277f60f0c54 /minetest.conf.example
parent225659f6e078801aa5ad2adef23359a10cadc14a (diff)
downloadminetest-c77f3d4dc46c15f0e5203c93b3cc7b943e3a2270.tar.xz
Update minetest.conf.example and translation file
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example61
1 files changed, 36 insertions, 25 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index d03324694..fd39a43fe 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -52,7 +52,7 @@
# The time in seconds it takes between repeated node placements when holding
# the place button.
-# type: float min: 0.25 max: 2
+# type: float min: 0.16 max: 2
# repeat_place_time = 0.25
# Automatically jump up single-node obstacles.
@@ -191,9 +191,8 @@
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
# - crossview: Cross-eyed 3d
-# - pageflip: quadbuffer based 3d.
# Note that the interlaced mode requires shaders to be enabled.
-# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
+# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview
# 3d_mode = none
# Strength of 3D mode parallax.
@@ -380,16 +379,6 @@
# type: bool
# tone_mapping = false
-# Adjust the saturation (or vividness) of the scene
-# Values
-# < 1.0 decrease saturation
-# > 1.0 increase saturation
-# 1.0 = unchanged saturation
-# 0.0 = black and white
-# (Tone mapping needs to be enabled.)
-# type: float min: 0 max: 5
-# saturation = 1.0
-
### Waving Nodes
# Set to true to enable waving leaves.
@@ -486,13 +475,18 @@
### Post processing
-# Set the exposure compensation factor.
-# This factor is applied to linear color value
-# before all other post-processing effects.
-# Value of 1.0 (default) means no exposure compensation.
-# Range: from 0.1 to 10.0
-# type: float min: 0.1 max: 10
-# exposure_factor = 1.0
+# Set the exposure compensation in EV units.
+# Value of 0.0 (default) means no exposure compensation.
+# Range: from -1 to 1.0
+# type: float min: -1 max: 1
+# exposure_compensation = 0.0
+
+# Enable automatic exposure correction
+# When enabled, the post-processing engine will
+# automatically adjust to the brightness of the scene,
+# simulating the behavior of human eye.
+# type: bool
+# enable_auto_exposure = false
### Bloom
@@ -502,7 +496,7 @@
# enable_bloom = false
# Set to true to render debugging breakdown of the bloom effect.
-# In debug mode, the screen is split into 4 quadrants:
+# In debug mode, the screen is split into 4 quadrants:
# top-left - processed base image, top-right - final image
# bottom-left - raw base image, bottom-right - bloom texture.
# type: bool
@@ -695,6 +689,11 @@
# type: int
# update_last_known = 0
+# Use raytraced occlusion culling in the new culler.
+# This flag enables use of raytraced occlusion culling test
+# type: bool
+# enable_raytraced_culling = true
+
## Server
# Name of the player.
@@ -2660,10 +2659,9 @@
# shader_path =
# The rendering back-end.
-# A restart is required after changing this.
-# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended.
-# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
+# Note: A restart is required after changing this!
+# OpenGL is the default for desktop, and OGLES2 for Android.
+# Shaders are supported by OpenGL and OGLES2 (experimental).
# type: enum values: opengl, ogles1, ogles2
# video_driver = opengl
@@ -2695,6 +2693,11 @@
# type: int min: 0 max: 50
# mesh_generation_interval = 0
+# Number of threads to use for mesh generation.
+# Value of 0 (default) will let Minetest autodetect the number of available threads.
+# type: int min: 0 max: 8
+# mesh_generation_threads = 0
+
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
@@ -2725,6 +2728,14 @@
# type: enum values: disable, enable, force
# autoscale_mode = disable
+# Side length of a cube of map blocks that the client will consider together
+# when generating meshes.
+# Larger values increase the utilization of the GPU by reducing the number of
+# draw calls, benefiting especially high-end GPUs.
+# Systems with a low-end GPU (or no GPU) would benefit from smaller values.
+# type: int min: 1 max: 16
+# client_mesh_chunk = 1
+
### Font
# type: bool