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authorlhofhansl <larsh@apache.org>2022-12-25 16:15:32 -0800
committerGitHub <noreply@github.com>2022-12-25 16:15:32 -0800
commit1e7804aaf66e2c2a81f81267923621dea17cb274 (patch)
tree15de0319b559a7679659d66b2b389d71e97352b6 /games
parentafd5caa26a2352c912e1a1976b59e1f89773cdec (diff)
downloadminetest-1e7804aaf66e2c2a81f81267923621dea17cb274.tar.xz
Allow saturation to be controlled by the server. (#13075)
Diffstat (limited to 'games')
-rw-r--r--games/devtest/mods/util_commands/init.lua9
1 files changed, 9 insertions, 0 deletions
diff --git a/games/devtest/mods/util_commands/init.lua b/games/devtest/mods/util_commands/init.lua
index 8d12d27f0..4702cc556 100644
--- a/games/devtest/mods/util_commands/init.lua
+++ b/games/devtest/mods/util_commands/init.lua
@@ -223,3 +223,12 @@ core.register_chatcommand("set_shadow", {
minetest.get_player_by_name(player_name):set_lighting({shadows = { intensity = shadow_intensity} })
end
})
+
+core.register_chatcommand("set_saturation", {
+ params = "<saturation>",
+ description = "Set the saturation for current player.",
+ func = function(player_name, param)
+ local saturation = tonumber(param)
+ minetest.get_player_by_name(player_name):set_lighting({saturation = saturation })
+ end
+})