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| author | SmallJoker <SmallJoker@users.noreply.github.com> | 2022-08-13 08:52:16 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-13 08:52:16 +0200 |
| commit | 023a1c2427fa34d5a87e7234c0c322d56765082b (patch) | |
| tree | 2a24ab5e2838452959d225b1015292350b1a0d57 /doc/texture_packs.txt | |
| parent | 8bf1609cccba24e2516ecb98dbf694b91fe697bf (diff) | |
| download | minetest-023a1c2427fa34d5a87e7234c0c322d56765082b.tar.xz | |
Textures: introduce world-align overrides (#12540)
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
Diffstat (limited to 'doc/texture_packs.txt')
| -rw-r--r-- | doc/texture_packs.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt index f738032b6..2e92e56f2 100644 --- a/doc/texture_packs.txt +++ b/doc/texture_packs.txt @@ -204,10 +204,13 @@ Here are targets you can choose from: | special6 | The sixth entry in the special_tiles list | | inventory | The inventory texture | | wield | The texture used when held by the player | +| align_world=N | Overrides the "world align" behaviour of tiles ¹ | Nodes support all targets, but other items only support 'inventory' and 'wield'. +¹ : `N` is an integer [0,255]. Sets align_style = "world" and scale = N on the tile, refer to lua_api.txt for details. + ### Using the special targets The special* targets only apply to specific drawtypes: |
