aboutsummaryrefslogtreecommitdiff
path: root/doc/lua_api.txt
diff options
context:
space:
mode:
authorSmallJoker <SmallJoker@users.noreply.github.com>2022-11-15 16:45:48 +0100
committerGitHub <noreply@github.com>2022-11-15 16:45:48 +0100
commit8de9e2ac845e62965d895f217ac3a5acd794f8bb (patch)
tree74bf5f53d77b40900a6f32bccd80745cad494ce4 /doc/lua_api.txt
parentcd8a7fe47298be12620cab62be8cf0816fabb095 (diff)
downloadminetest-8de9e2ac845e62965d895f217ac3a5acd794f8bb.tar.xz
game.conf: Add setting to use volatile a map backend (#12956)
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 26d105db0..3ac530dd4 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -85,6 +85,8 @@ The game directory can contain the following files:
(this does not work for `enable_server`).
Only these settings are supported:
`enable_damage`, `creative_mode`, `enable_server`.
+ * `map_persistent`: Specifies whether newly created worlds should use
+ a persistent map backend. Defaults to `true` (= "sqlite3")
* `author`: The author of the game. It only appears when downloaded from
ContentDB.
* `release`: Ignore this: Should only ever be set by ContentDB, as it is