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author | Abdou-31 <abdou31.coding@gmail.com> | 2022-10-16 10:55:54 +0100 |
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committer | Jude Melton-Houghton <jwmhjwmh@gmail.com> | 2022-10-17 07:56:52 -0400 |
commit | 862419c76f7f5c7525d9ac3238a6f807de1181a1 (patch) | |
tree | d638ba866ec5216fa114d6372fe774ff110059aa /doc/lua_api.txt | |
parent | 4586f3342f729be6512b3aaa124412be23f4ac83 (diff) | |
download | minetest-862419c76f7f5c7525d9ac3238a6f807de1181a1.tar.xz |
Fix en_US/en_GB inconsistency in lua_api.txt
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index ab202807d..4e3d1230c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1323,7 +1323,7 @@ A nodebox is defined as any of: wall_side = box } { - -- A node that has optional boxes depending on neighbouring nodes' + -- A node that has optional boxes depending on neighboring nodes' -- presence and type. See also `connects_to`. type = "connected", fixed = box OR {box1, box2, ...} @@ -1334,7 +1334,7 @@ A nodebox is defined as any of: connect_back = box OR {box1, box2, ...} connect_right = box OR {box1, box2, ...} -- The following `disconnected_*` boxes are the opposites of the - -- `connect_*` ones above, i.e. when a node has no suitable neighbour + -- `connect_*` ones above, i.e. when a node has no suitable neighbor -- on the respective side, the corresponding disconnected box is drawn. disconnected_top = box OR {box1, box2, ...} disconnected_bottom = box OR {box1, box2, ...} @@ -1342,9 +1342,9 @@ A nodebox is defined as any of: disconnected_left = box OR {box1, box2, ...} disconnected_back = box OR {box1, box2, ...} disconnected_right = box OR {box1, box2, ...} - disconnected = box OR {box1, box2, ...} -- when there is *no* neighbour + disconnected = box OR {box1, box2, ...} -- when there is *no* neighbor disconnected_sides = box OR {box1, box2, ...} -- when there are *no* - -- neighbours to the sides + -- neighbors to the sides } A `box` is defined as: @@ -1379,7 +1379,7 @@ clients and handled by many parts of the engine. A 'mapchunk' (sometimes abbreviated to 'chunk') is usually 5x5x5 mapblocks (80x80x80 nodes) and is the volume of world generated in one operation by the map generator. -The size in mapblocks has been chosen to optimise map generation. +The size in mapblocks has been chosen to optimize map generation. Coordinates ----------- @@ -2096,7 +2096,7 @@ Example definition of the capabilities of an item }, } -This makes the item capable of digging nodes that fulfil both of these: +This makes the item capable of digging nodes that fulfill both of these: * Have the `crumbly` group * Have a `level` group less or equal to `2` @@ -2621,7 +2621,7 @@ Elements * When enter is pressed in field, fields.key_enter_field will be sent with the name of this field. * With the old coordinate system, fields are a set height, but will be vertically - centred on `H`. With the new coordinate system, `H` will modify the height. + centered on `H`. With the new coordinate system, `H` will modify the height. * `name` is the name of the field as returned in fields to `on_receive_fields` * `label`, if not blank, will be text printed on the top left above the field * See `field_close_on_enter` to stop enter closing the formspec @@ -2632,7 +2632,7 @@ Elements * When enter is pressed in field, `fields.key_enter_field` will be sent with the name of this field. * With the old coordinate system, fields are a set height, but will be vertically - centred on `H`. With the new coordinate system, `H` will modify the height. + centered on `H`. With the new coordinate system, `H` will modify the height. * `name` is the name of the field as returned in fields to `on_receive_fields` * `label`, if not blank, will be text printed on the top left above the field * `default` is the default value of the field @@ -2695,7 +2695,7 @@ Elements * Clickable button. When clicked, fields will be sent. * With the old coordinate system, buttons are a set height, but will be vertically - centred on `H`. With the new coordinate system, `H` will modify the height. + centered on `H`. With the new coordinate system, `H` will modify the height. * `label` is the text on the button ### `image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]` @@ -5190,7 +5190,7 @@ Call these functions only at load time! giving a type - use this for custom damage types. * `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. * `fall` - * `node_damage`: `damage_per_second` from a neighbouring node. + * `node_damage`: `damage_per_second` from a neighboring node. `reason.node` will hold the node name or nil. * `drown` * `respawn` @@ -5741,11 +5741,11 @@ Environment access * `minetest.check_single_for_falling(pos)` * causes an unsupported `group:falling_node` node to fall and causes an unattached `group:attached_node` node to fall. - * does not spread these updates to neighbours. + * does not spread these updates to neighbors. * `minetest.check_for_falling(pos)` * causes an unsupported `group:falling_node` node to fall and causes an unattached `group:attached_node` node to fall. - * spread these updates to neighbours and can cause a cascade + * spread these updates to neighbors and can cause a cascade of nodes to fall. * `minetest.get_spawn_level(x, z)` * Returns a player spawn y co-ordinate for the provided (x, z) @@ -6463,7 +6463,7 @@ Misc. similar to, but no larger than, `interval`. * All corners and edges of the defined volume are checked. * `interval` defaults to 4. - * `interval` should be carefully chosen and maximised to avoid an excessive + * `interval` should be carefully chosen and maximized to avoid an excessive number of points being checked. * Like `minetest.is_protected`, this function may be extended or overwritten by mods to provide a faster implementation to check the @@ -6497,9 +6497,9 @@ Misc. * Returns the amount of knockback applied on the punched player. * Arguments are equivalent to `register_on_punchplayer`, except the following: * `distance`: distance between puncher and punched player - * This function can be overridden by mods that wish to modify this behaviour. + * This function can be overridden by mods that wish to modify this behavior. * You may want to cache and call the old function to allow multiple mods to - change knockback behaviour. + change knockback behavior. * `minetest.forceload_block(pos[, transient])` * forceloads the position `pos`. @@ -6522,7 +6522,7 @@ Misc. * `"active"`: in memory and active * Other values are reserved for future functionality extensions * Return value, the comparison status: - * `false`: Mapblock does not fulfil the wanted condition + * `false`: Mapblock does not fulfill the wanted condition * `true`: Mapblock meets the requirement * `nil`: Unsupported `condition` value @@ -7164,7 +7164,7 @@ child will follow movement and rotation of that bone. * the formspec string will be added to every formspec shown to the user, except for those with a no_prepend[] tag. * This should be used to set style elements such as background[] and - bgcolor[], any non-style elements (eg: label) may result in weird behaviour. + bgcolor[], any non-style elements (eg: label) may result in weird behavior. * Only affects formspecs shown after this is called. * `get_formspec_prepend(formspec)`: returns a formspec string. * `get_player_control()`: returns table with player pressed keys @@ -7198,7 +7198,7 @@ child will follow movement and rotation of that bone. of the old sneak side-effects: sneak ladders and 2 node sneak jump (default: `false`) * `new_move`: use new move/sneak code. When `false` the exact old code - is used for the specific old sneak behaviour (default: `true`) + is used for the specific old sneak behavior (default: `true`) * `get_physics_override()`: returns the table given to `set_physics_override` * `hud_add(hud definition)`: add a HUD element described by HUD def, returns ID number on success @@ -7867,7 +7867,7 @@ Used by `minetest.register_abm`. -- can be used to reduce CPU usage catch_up = true, - -- If true, catch-up behaviour is enabled: The `chance` value is + -- If true, catch-up behavior is enabled: The `chance` value is -- temporarily reduced when returning to an area to simulate time lost -- by the area being unattended. Note that the `chance` value can often -- be reduced to 1. @@ -9001,7 +9001,7 @@ performance and computing power the practical limit is much lower. -- Multiple nodes can be specified, each cave will use a randomly -- chosen node from the list. -- If this field is left out or 'nil', cave liquids fall back to - -- classic behaviour of lava and water distributed using 3D noise. + -- classic behavior of lava and water distributed using 3D noise. -- For no cave liquid, specify "air". node_dungeon = "default:cobble", @@ -9100,7 +9100,7 @@ See [Decoration types]. Used by `minetest.register_decoration`. spawn_by = "default:water", -- Node (or list of nodes) that the decoration only spawns next to. - -- Checks the 8 neighbouring nodes on the same Y, and also the ones + -- Checks the 8 neighboring nodes on the same Y, and also the ones -- at Y+1, excluding both center nodes. num_spawn_by = 1, @@ -9122,7 +9122,7 @@ See [Decoration types]. Used by `minetest.register_decoration`. -- Ceiling decorations act as an inversion of floor decorations so the -- effect of 'place_offset_y' is inverted. -- Y-slice probabilities do not function correctly for ceiling - -- schematic decorations as the behaviour is unchanged. + -- schematic decorations as the behavior is unchanged. -- If a single decoration registration has both flags the floor and -- ceiling decorations will be aligned vertically. |