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author | pecksin <78765996+pecksin@users.noreply.github.com> | 2022-09-27 16:22:36 -0400 |
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committer | GitHub <noreply@github.com> | 2022-09-27 16:22:36 -0400 |
commit | 6ac38aa2c82d83971226c8a07236aeb79479522d (patch) | |
tree | ae17a2945a6a5f564f1e8eba4f863a4cde7108ab /doc/lua_api.txt | |
parent | 907dcdcf7bb513ecfeb1c988f071f497dcfbf765 (diff) | |
download | minetest-6ac38aa2c82d83971226c8a07236aeb79479522d.tar.xz |
Restore and enhance bouncy behavior (#11939)
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index a801c6019..dac242f67 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1868,7 +1868,9 @@ to games. * `attached_node`: if the node under it is not a walkable block the node will be dropped as an item. If the node is wallmounted the wallmounted direction is checked. -* `bouncy`: value is bounce speed in percent +* `bouncy`: value is bounce speed in percent. + If positive, jump/sneak on floor impact will increase/decrease bounce height. + Negative value is the same bounciness, but non-controllable. * `connect_to_raillike`: makes nodes of raillike drawtype with same group value connect to each other * `dig_immediate`: Player can always pick up node without reducing tool wear |