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authorlhofhansl <larsh@apache.org>2022-12-25 16:15:32 -0800
committerGitHub <noreply@github.com>2022-12-25 16:15:32 -0800
commit1e7804aaf66e2c2a81f81267923621dea17cb274 (patch)
tree15de0319b559a7679659d66b2b389d71e97352b6 /doc/lua_api.txt
parentafd5caa26a2352c912e1a1976b59e1f89773cdec (diff)
downloadminetest-1e7804aaf66e2c2a81f81267923621dea17cb274.tar.xz
Allow saturation to be controlled by the server. (#13075)
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index b41189e9c..8dfb991b7 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -7465,6 +7465,9 @@ child will follow movement and rotation of that bone.
* Resource intensive - use sparsely
* `set_lighting(light_definition)`: sets lighting for the player
* `light_definition` is a table with the following optional fields:
+ * `saturation` sets the saturation (vividness).
+ values > 1 increase the saturation
+ values in [0,1) decrease the saturation
* `shadows` is a table that controls ambient shadows
* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
* `get_lighting()`: returns the current state of lighting for the player.