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authorSmallJoker <SmallJoker@users.noreply.github.com>2022-12-26 21:59:55 +0100
committerGitHub <noreply@github.com>2022-12-26 21:59:55 +0100
commit03e710160f5c573b74097173b8202f209e5106ad (patch)
tree287b156f94ff517913fec0af278629adb5fb34cc /doc/lua_api.txt
parent1e7804aaf66e2c2a81f81267923621dea17cb274 (diff)
downloadminetest-03e710160f5c573b74097173b8202f209e5106ad.tar.xz
Lua API: Document shader dependencies of set_lighting() (#13079)
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diff --git a/doc/lua_api.txt b/doc/lua_api.txt
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@@ -7468,8 +7468,10 @@ child will follow movement and rotation of that bone.
* `saturation` sets the saturation (vividness).
values > 1 increase the saturation
values in [0,1) decrease the saturation
+ * This value has no effect on clients who have the "Tone Mapping" shader disabled.
* `shadows` is a table that controls ambient shadows
* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
+ * This value has no effect on clients who have the "Dynamic Shadows" shader disabled.
* `get_lighting()`: returns the current state of lighting for the player.
* Result is a table with the same fields as `light_definition` in `set_lighting`.
* `respawn()`: Respawns the player using the same mechanism as the death screen,