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author | x2048 <codeforsmile@gmail.com> | 2023-02-10 21:04:37 +0100 |
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committer | GitHub <noreply@github.com> | 2023-02-10 21:04:37 +0100 |
commit | 4cd6b773bb5de2594c682ae7e5793c80ad6a22e6 (patch) | |
tree | c68fc7cc33e77c5b78daf2e674d020698e0e1c3f /client/shaders/extract_bloom/opengl_vertex.glsl | |
parent | d3a6ee00e63cc0a4adcaa7598ad5614f1e419515 (diff) | |
download | minetest-4cd6b773bb5de2594c682ae7e5793c80ad6a22e6.tar.xz |
Fix no color values on bloom texture (#13197)
Align meaning of 'exposure' variable across different stages
Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE
Diffstat (limited to 'client/shaders/extract_bloom/opengl_vertex.glsl')
-rw-r--r-- | client/shaders/extract_bloom/opengl_vertex.glsl | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/client/shaders/extract_bloom/opengl_vertex.glsl b/client/shaders/extract_bloom/opengl_vertex.glsl index 479ae1079..2fee884ba 100644 --- a/client/shaders/extract_bloom/opengl_vertex.glsl +++ b/client/shaders/extract_bloom/opengl_vertex.glsl @@ -1,18 +1,25 @@ +#ifdef ENABLE_AUTO_EXPOSURE #define exposureMap texture1 uniform sampler2D exposureMap; +varying float exposure; +#endif + #ifdef GL_ES varying mediump vec2 varTexCoord; #else centroid varying vec2 varTexCoord; #endif -varying float exposure; void main(void) { +#ifdef ENABLE_AUTO_EXPOSURE + // value in the texture is on a logarithtmic scale exposure = texture2D(exposureMap, vec2(0.5)).r; + exposure = pow(2., exposure); +#endif varTexCoord.st = inTexCoord0.st; gl_Position = inVertexPosition; |