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authorx2048 <codeforsmile@gmail.com>2022-10-04 14:52:56 +0200
committerGitHub <noreply@github.com>2022-10-04 13:52:56 +0100
commit579fc93c24b030e33a6255d96e773706f6e99c93 (patch)
treecefb4169d94b338418c51a96ad44df328700fc74 /client/shaders/extract_bloom/opengl_fragment.glsl
parent7632af3c73fc4e4ae3ad4c98c90c39b47c3b8379 (diff)
downloadminetest-579fc93c24b030e33a6255d96e773706f6e99c93.tar.xz
Make bloom shaders compatible with GLES2 (#12834)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Diffstat (limited to 'client/shaders/extract_bloom/opengl_fragment.glsl')
-rw-r--r--client/shaders/extract_bloom/opengl_fragment.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/client/shaders/extract_bloom/opengl_fragment.glsl b/client/shaders/extract_bloom/opengl_fragment.glsl
index 8c25328ac..7d18ec26f 100644
--- a/client/shaders/extract_bloom/opengl_fragment.glsl
+++ b/client/shaders/extract_bloom/opengl_fragment.glsl
@@ -1,8 +1,8 @@
#define rendered texture0
uniform sampler2D rendered;
-uniform mediump float exposureFactor = 2.5;
-uniform float bloomLuminanceThreshold = 1.0;
+uniform mediump float exposureFactor;
+uniform float bloomLuminanceThreshold;
#ifdef GL_ES
varying mediump vec2 varTexCoord;