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author | ROllerozxa <rollerozxa@voxelmanip.se> | 2023-03-05 15:07:40 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-05 15:07:40 +0100 |
commit | c91f3f99fdd81e37527b7208fbf0b6287421d779 (patch) | |
tree | e89c39b0891d0204c32e8fa26ca75a0ab6dcd842 /builtin/settingtypes.txt | |
parent | 847ed04e0ad903b064f4f4a444d25f7cdc1130cb (diff) | |
download | minetest-c91f3f99fdd81e37527b7208fbf0b6287421d779.tar.xz |
Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391)
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r-- | builtin/settingtypes.txt | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 262e5ba50..962261ed4 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1649,10 +1649,9 @@ ignore_world_load_errors (Ignore world errors) bool false shader_path (Shader path) path # The rendering back-end. -# A restart is required after changing this. -# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended. -# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) +# Note: A restart is required after changing this! +# OpenGL is the default for desktop, and OGLES2 for Android. +# Shaders are supported by OpenGL and OGLES2 (experimental). video_driver (Video driver) enum opengl opengl,ogles1,ogles2 # Distance in nodes at which transparency depth sorting is enabled |