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| author | Jude Melton-Houghton <jwmhjwmh@gmail.com> | 2022-09-18 11:46:48 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-18 17:46:48 +0200 |
| commit | 310b12b5edaaa415e664a7766b9226fc95ce89e4 (patch) | |
| tree | fcea11433f6407d692cdcef7e2f934335b0d2d62 /builtin/game | |
| parent | 006d974c584933dc4482c4a1b05f6bc0c249c8e0 (diff) | |
| download | minetest-310b12b5edaaa415e664a7766b9226fc95ce89e4.tar.xz | |
Content ID caching in Lua (#12444)
* Cache content IDs in Lua
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'builtin/game')
| -rw-r--r-- | builtin/game/init.lua | 4 | ||||
| -rw-r--r-- | builtin/game/item_s.lua | 179 |
2 files changed, 3 insertions, 180 deletions
diff --git a/builtin/game/init.lua b/builtin/game/init.lua index d7606f357..b9d2c0baf 100644 --- a/builtin/game/init.lua +++ b/builtin/game/init.lua @@ -8,7 +8,7 @@ local gamepath = scriptpath .. "game".. DIR_DELIM local builtin_shared = {} dofile(gamepath .. "constants.lua") -dofile(gamepath .. "item_s.lua") +assert(loadfile(commonpath .. "item_s.lua"))(builtin_shared) assert(loadfile(gamepath .. "item.lua"))(builtin_shared) dofile(gamepath .. "register.lua") @@ -37,4 +37,6 @@ dofile(gamepath .. "statbars.lua") dofile(gamepath .. "knockback.lua") dofile(gamepath .. "async.lua") +core.after(0, builtin_shared.cache_content_ids) + profiler = nil diff --git a/builtin/game/item_s.lua b/builtin/game/item_s.lua deleted file mode 100644 index ac1090d63..000000000 --- a/builtin/game/item_s.lua +++ /dev/null @@ -1,179 +0,0 @@ --- Minetest: builtin/item_s.lua --- The distinction of what goes here is a bit tricky, basically it's everything --- that does not (directly or indirectly) need access to ServerEnvironment, --- Server or writable access to IGameDef on the engine side. --- (The '_s' stands for standalone.) - --- --- Item definition helpers --- - -function core.inventorycube(img1, img2, img3) - img2 = img2 or img1 - img3 = img3 or img1 - return "[inventorycube" - .. "{" .. img1:gsub("%^", "&") - .. "{" .. img2:gsub("%^", "&") - .. "{" .. img3:gsub("%^", "&") -end - -function core.dir_to_facedir(dir, is6d) - --account for y if requested - if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then - - --from above - if dir.y < 0 then - if math.abs(dir.x) > math.abs(dir.z) then - if dir.x < 0 then - return 19 - else - return 13 - end - else - if dir.z < 0 then - return 10 - else - return 4 - end - end - - --from below - else - if math.abs(dir.x) > math.abs(dir.z) then - if dir.x < 0 then - return 15 - else - return 17 - end - else - if dir.z < 0 then - return 6 - else - return 8 - end - end - end - - --otherwise, place horizontally - elseif math.abs(dir.x) > math.abs(dir.z) then - if dir.x < 0 then - return 3 - else - return 1 - end - else - if dir.z < 0 then - return 2 - else - return 0 - end - end -end - --- Table of possible dirs -local facedir_to_dir = { - vector.new( 0, 0, 1), - vector.new( 1, 0, 0), - vector.new( 0, 0, -1), - vector.new(-1, 0, 0), - vector.new( 0, -1, 0), - vector.new( 0, 1, 0), -} --- Mapping from facedir value to index in facedir_to_dir. -local facedir_to_dir_map = { - [0]=1, 2, 3, 4, - 5, 2, 6, 4, - 6, 2, 5, 4, - 1, 5, 3, 6, - 1, 6, 3, 5, - 1, 4, 3, 2, -} -function core.facedir_to_dir(facedir) - return facedir_to_dir[facedir_to_dir_map[facedir % 32]] -end - -function core.dir_to_fourdir(dir) - if math.abs(dir.x) > math.abs(dir.z) then - if dir.x < 0 then - return 3 - else - return 1 - end - else - if dir.z < 0 then - return 2 - else - return 0 - end - end -end - -function core.fourdir_to_dir(fourdir) - return facedir_to_dir[facedir_to_dir_map[fourdir % 4]] -end - -function core.dir_to_wallmounted(dir) - if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then - if dir.y < 0 then - return 1 - else - return 0 - end - elseif math.abs(dir.x) > math.abs(dir.z) then - if dir.x < 0 then - return 3 - else - return 2 - end - else - if dir.z < 0 then - return 5 - else - return 4 - end - end -end - --- table of dirs in wallmounted order -local wallmounted_to_dir = { - [0] = vector.new( 0, 1, 0), - vector.new( 0, -1, 0), - vector.new( 1, 0, 0), - vector.new(-1, 0, 0), - vector.new( 0, 0, 1), - vector.new( 0, 0, -1), -} -function core.wallmounted_to_dir(wallmounted) - return wallmounted_to_dir[wallmounted % 8] -end - -function core.dir_to_yaw(dir) - return -math.atan2(dir.x, dir.z) -end - -function core.yaw_to_dir(yaw) - return vector.new(-math.sin(yaw), 0, math.cos(yaw)) -end - -function core.is_colored_paramtype(ptype) - return (ptype == "color") or (ptype == "colorfacedir") or - (ptype == "color4dir") or (ptype == "colorwallmounted") or - (ptype == "colordegrotate") -end - -function core.strip_param2_color(param2, paramtype2) - if not core.is_colored_paramtype(paramtype2) then - return nil - end - if paramtype2 == "colorfacedir" then - param2 = math.floor(param2 / 32) * 32 - elseif paramtype2 == "color4dir" then - param2 = math.floor(param2 / 4) * 4 - elseif paramtype2 == "colorwallmounted" then - param2 = math.floor(param2 / 8) * 8 - elseif paramtype2 == "colordegrotate" then - param2 = math.floor(param2 / 32) * 32 - end - -- paramtype2 == "color" requires no modification. - return param2 -end |
