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| author | Wuzzy <Wuzzy@disroot.org> | 2022-09-16 13:18:55 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-16 13:18:55 +0200 |
| commit | 1d04903c1973591e795d3275b900d76d7cb7877a (patch) | |
| tree | 06891c6fe3075c1868832bc0007308e525cef70f /builtin/game/falling.lua | |
| parent | b5e7280708221cdcca89df7d16f2aea19e4b3c4c (diff) | |
| download | minetest-1d04903c1973591e795d3275b900d76d7cb7877a.tar.xz | |
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8.
Diffstat (limited to 'builtin/game/falling.lua')
| -rw-r--r-- | builtin/game/falling.lua | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index d5727f2a7..01a7d60b8 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -161,7 +161,16 @@ core.register_entity(":__builtin:falling_node", { local fdir = node.param2 % 32 % 24 -- Get rotation from a precalculated lookup table local euler = facedir_to_euler[fdir + 1] - self.object:set_rotation(euler) + if euler then + self.object:set_rotation(euler) + end + elseif (def.paramtype2 == "4dir" or def.paramtype2 == "color4dir") then + local fdir = node.param2 % 4 + -- Get rotation from a precalculated lookup table + local euler = facedir_to_euler[fdir + 1] + if euler then + self.object:set_rotation(euler) + end elseif (def.drawtype ~= "plantlike" and def.drawtype ~= "plantlike_rooted" and (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike")) then local rot = node.param2 % 8 |
