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authorsapier <sapier at gmx dot net>2012-02-07 20:52:20 +0100
committersapier <sapier at gmx dot net>2012-02-07 20:52:20 +0100
commit61ae136431bebd88796ea0789842611a36b7c424 (patch)
treea06feac822f54ed63004231c143715bc51b14888
parent30f16ded7e41ff6930c272c4d756b2b0bb4ea988 (diff)
parent993821a92448bf3573ac56dbfe67ee4b54172d06 (diff)
downloadminetest-61ae136431bebd88796ea0789842611a36b7c424.tar.xz
Merge branch 'master' into sapier_experimental
-rw-r--r--src/defaultsettings.cpp5
-rw-r--r--src/game.cpp31
-rw-r--r--src/utility.cpp2
3 files changed, 23 insertions, 15 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 2b6cb7f53..3f6901e8f 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -64,8 +64,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
- settings->setDefault("viewing_range_nodes_max", "300");
- settings->setDefault("viewing_range_nodes_min", "15");
+ // A bit more than the server will send around the player, to make fog blend well
+ settings->setDefault("viewing_range_nodes_min", "35");
+ settings->setDefault("viewing_range_nodes_max", "128");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("address", "");
diff --git a/src/game.cpp b/src/game.cpp
index 5f7eaa8c4..2b1d96907 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -438,7 +438,7 @@ void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
if(g_settings->getBool("enable_farmesh"))
return;*/
- if(brightness >= 0.5)
+ if(brightness >= 0.7)
{
skybox = smgr->addSkyBoxSceneNode(
tsrc->getTextureRaw("skybox2.png"),
@@ -1972,14 +1972,21 @@ void the_game(
u32 daynight_ratio = client.getDayNightRatio();
u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
brightness = (float)light8/255.0;
- video::SColor bgcolor = video::SColor(
- 255,
- bgcolor_bright.getRed() * brightness,
- bgcolor_bright.getGreen() * brightness,
- bgcolor_bright.getBlue() * brightness);
- /*skycolor.getRed() * brightness,
- skycolor.getGreen() * brightness,
- skycolor.getBlue() * brightness);*/
+ // Make night look good
+ brightness = brightness * 1.15 - 0.15;
+ video::SColor bgcolor;
+ if(brightness >= 0.2 && brightness < 0.7)
+ bgcolor = video::SColor(
+ 255,
+ bgcolor_bright.getRed() * brightness,
+ bgcolor_bright.getGreen() * brightness*0.7,
+ bgcolor_bright.getBlue() * brightness*0.5);
+ else
+ bgcolor = video::SColor(
+ 255,
+ bgcolor_bright.getRed() * brightness,
+ bgcolor_bright.getGreen() * brightness,
+ bgcolor_bright.getBlue() * brightness);
/*
Update skybox
@@ -1994,7 +2001,7 @@ void the_game(
{
clouds->step(dtime);
clouds->update(v2f(player_position.X, player_position.Z),
- 0.05+brightness*0.95);
+ brightness);
}
/*
@@ -2010,7 +2017,7 @@ void the_game(
farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z),
- 0.05+brightness*0.95, farmesh_range);
+ brightness, farmesh_range);
}
// Store brightness value
@@ -2029,7 +2036,7 @@ void the_game(
}
else
{
- range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
+ range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
range *= 0.9;
if(draw_control.range_all)
range = 100000*BS;
diff --git a/src/utility.cpp b/src/utility.cpp
index 06b60884f..7c87b9ae4 100644
--- a/src/utility.cpp
+++ b/src/utility.cpp
@@ -208,7 +208,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
return true;
// If block is far away, it's not in sight
- if(d > range * BS)
+ if(d > range)
return false;
// Maximum radius of a block