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<title>minetest.git/textures, branch 5.3.0</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.3.0</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.3.0'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2020-06-04T20:53:26+00:00</updated>
<entry>
<title>Add buttons to ContentDB in game bar and configure world (#9944)</title>
<updated>2020-06-04T20:53:26+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2020-06-04T20:53:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=850af80089b3415265c4b4b744448509f776a52d'/>
<id>urn:sha1:850af80089b3415265c4b4b744448509f776a52d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update ContentDB dialog (#9949)</title>
<updated>2020-05-28T23:52:48+00:00</updated>
<author>
<name>rubenwardy</name>
<email>rw@rubenwardy.com</email>
</author>
<published>2020-05-28T23:52:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=9a64a9fd9427fc3b62d4dc9bf1ca7c15477ebc5a'/>
<id>urn:sha1:9a64a9fd9427fc3b62d4dc9bf1ca7c15477ebc5a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for statbar “off state” icons (#9462)</title>
<updated>2020-05-11T19:40:45+00:00</updated>
<author>
<name>Wuzzy</name>
<email>wuzzy2@mail.ru</email>
</author>
<published>2020-05-11T19:40:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6e1372bd894d955300c40d69e5c882e9cc7d7523'/>
<id>urn:sha1:6e1372bd894d955300c40d69e5c882e9cc7d7523</id>
<content type='text'>
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker &lt;mk939@ymail.com&gt;</content>
</entry>
<entry>
<title>Tweak default textures (#9237)</title>
<updated>2020-01-04T14:44:31+00:00</updated>
<author>
<name>Wuzzy</name>
<email>wuzzy2@mail.ru</email>
</author>
<published>2020-01-04T14:44:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=3ad92baa9c1e1b4c7b23306b2be1fc4284dd4872'/>
<id>urn:sha1:3ad92baa9c1e1b4c7b23306b2be1fc4284dd4872</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add 4 missing fallback/default textures (#8845)</title>
<updated>2019-10-23T17:48:06+00:00</updated>
<author>
<name>Wuzzy</name>
<email>wuzzy2@mail.ru</email>
</author>
<published>2019-10-23T17:48:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=524442fc5e9bc64952301b9ba25aefb0d9bf781b'/>
<id>urn:sha1:524442fc5e9bc64952301b9ba25aefb0d9bf781b</id>
<content type='text'>
Processed using 'optipng -o7 -strip all '</content>
</entry>
<entry>
<title>Add player sprite textures back into the engine as a fallback (#8823)</title>
<updated>2019-08-20T20:09:44+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2019-08-20T20:09:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=b52a79076d2e209686fca678fc574fab71b67359'/>
<id>urn:sha1:b52a79076d2e209686fca678fc574fab71b67359</id>
<content type='text'>
'player.png' and 'player_back.png' are hardcoded into the engine as
the default appearence of the player object, so the textures should
be present in the engine.
This results in a functional fallback sprite player for when a game
has no player appearence related code.</content>
</entry>
<entry>
<title>Mirror 'sunrisebg' texture to fix chopped right edge (#7935)</title>
<updated>2018-12-04T00:39:30+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2018-12-04T00:39:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6f426056f1bedbf807595af0bd4812a8f3ef34e7'/>
<id>urn:sha1:6f426056f1bedbf807595af0bd4812a8f3ef34e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Re-master and improve touchscreen gui icons (#7931)</title>
<updated>2018-12-03T21:35:31+00:00</updated>
<author>
<name>stujones11</name>
<email>stujones111@gmail.com</email>
</author>
<published>2018-12-03T21:35:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=48208c1cd2136055afffcc4ef6c517cabfd404a8'/>
<id>urn:sha1:48208c1cd2136055afffcc4ef6c517cabfd404a8</id>
<content type='text'>
Increase the resolution of the smaller icons to look better on modern HD screens.
All master SVGs included in the the Android build directory.</content>
</entry>
<entry>
<title>Android: Improve UI scaling on smaller high-density displays (#7834)</title>
<updated>2018-11-18T10:31:19+00:00</updated>
<author>
<name>stujones11</name>
<email>stujones111@gmail.com</email>
</author>
<published>2018-11-18T10:31:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=3b112889892f6652d4e80d97e45131f179b1fbe4'/>
<id>urn:sha1:3b112889892f6652d4e80d97e45131f179b1fbe4</id>
<content type='text'>
* Android: Improve UI scaling on smaller high-density displays
</content>
</entry>
<entry>
<title>Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)</title>
<updated>2018-10-19T03:52:47+00:00</updated>
<author>
<name>Paramat</name>
<email>paramat@users.noreply.github.com</email>
</author>
<published>2018-10-19T03:52:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=e369eb1a9b2d65629d444fb305925e0d1b859b6f'/>
<id>urn:sha1:e369eb1a9b2d65629d444fb305925e0d1b859b6f</id>
<content type='text'>
Previously these were both inconsistently close to the screen edge.
'gear icon' has been enlarged to match the width of 'zoom' and 'aux'
buttons.</content>
</entry>
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