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<title>minetest.git/textures/base, branch 0.4.14</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.14</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.14'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2016-04-21T09:15:05+00:00</updated>
<entry>
<title>Textures: Replace menu background fallback dirt_bg.png with empty sky texture</title>
<updated>2016-04-21T09:15:05+00:00</updated>
<author>
<name>paramat</name>
<email>mat.gregory@virginmedia.com</email>
</author>
<published>2016-04-20T06:24:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=9b437088dfff0303c99f70848f8f404b16ed1e55'/>
<id>urn:sha1:9b437088dfff0303c99f70848f8f404b16ed1e55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mainmenu: Unify favorite servers with main serverlist</title>
<updated>2016-04-20T11:31:40+00:00</updated>
<author>
<name>kilbith</name>
<email>jeanpatrick.guerrero@gmail.com</email>
</author>
<published>2016-04-18T16:20:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=65db88d24e65972b34da824743ba7dc6d307def0'/>
<id>urn:sha1:65db88d24e65972b34da824743ba7dc6d307def0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Minimap: revert change from RGBA to Indexed</title>
<updated>2016-04-11T04:24:01+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar@foo-projects.org</email>
</author>
<published>2016-04-10T18:03:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=3b43e7e87cb83f44820838c9d4b1ab4b82467f09'/>
<id>urn:sha1:3b43e7e87cb83f44820838c9d4b1ab4b82467f09</id>
<content type='text'>
@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
</content>
</entry>
<entry>
<title>Minimap: "North" indicator arrow for circle minimap</title>
<updated>2016-04-08T19:48:58+00:00</updated>
<author>
<name>Auke Kok</name>
<email>sofar@foo-projects.org</email>
</author>
<published>2016-04-08T04:50:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=af799d4bd2d277a108154f815ff6b6b7a8394a9a'/>
<id>urn:sha1:af799d4bd2d277a108154f815ff6b6b7a8394a9a</id>
<content type='text'>
Related: #3730

This adds a simple, and small "North" indicator to the circular
minimap. The indicator is in a classical triangle-like arrow with a
little bit of shading to accentuate the shape and give it a little
bit depth. The indicator is stuck exactly at the edge as far outwards
as possible, and is not too intrusive but still easy enough to spot.
</content>
</entry>
<entry>
<title>Update menu header image</title>
<updated>2016-03-25T14:18:07+00:00</updated>
<author>
<name>Jean-Patrick Guerrero</name>
<email>jeanpatrick.guerrero@gmail.com</email>
</author>
<published>2016-03-20T14:43:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=0fde86dd93d77ad3ff2662a049eeb90ad432575e'/>
<id>urn:sha1:0fde86dd93d77ad3ff2662a049eeb90ad432575e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Resize object_marker_red.png to 16x16</title>
<updated>2016-02-28T19:28:27+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2016-02-28T01:11:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=b114fd87a95dbba147b5a659f12323fd47975ad6'/>
<id>urn:sha1:b114fd87a95dbba147b5a659f12323fd47975ad6</id>
<content type='text'>
Having a non-power-of-two image broke the Android app.
</content>
</entry>
<entry>
<title>Minimap: show player markers</title>
<updated>2016-02-19T20:31:22+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2016-02-18T16:17:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=5f4ed94d90668af58a3e677e7401f0028871acce'/>
<id>urn:sha1:5f4ed94d90668af58a3e677e7401f0028871acce</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup selection mesh code, add shaders for halo and selection boxes</title>
<updated>2016-02-08T08:57:42+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>maciej.kasatkin@o2.pl</email>
</author>
<published>2016-02-07T03:08:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=b44da4916aa09b27155ce6675cccbcc128b5a66c'/>
<id>urn:sha1:b44da4916aa09b27155ce6675cccbcc128b5a66c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Android: Implement Autohiding button bars to cleanup screen</title>
<updated>2015-12-18T19:35:54+00:00</updated>
<author>
<name>Sapier</name>
<email>sapier@does.not.have.an.email</email>
</author>
<published>2015-12-13T22:00:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=06632205d8765b5417c36df798617721bab0d02f'/>
<id>urn:sha1:06632205d8765b5417c36df798617721bab0d02f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Compress textures and fonts</title>
<updated>2015-10-15T05:45:59+00:00</updated>
<author>
<name>Maksim Gamarnik</name>
<email>MoNTE48@mail.ua</email>
</author>
<published>2015-10-15T05:45:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=5d88501a5799dbee8623ce9920423948659368fa'/>
<id>urn:sha1:5d88501a5799dbee8623ce9920423948659368fa</id>
<content type='text'>
Used PNGOUT, OptiPNG and DeflOpt.
Removes ~350 KB without any loss in quality.
</content>
</entry>
</feed>
