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<title>minetest.git/src, branch 5.2.0</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.2.0</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=5.2.0'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2020-04-05T13:04:41+00:00</updated>
<entry>
<title>Hypertext: Fix hovercolor not working in global tag (#9582)</title>
<updated>2020-04-05T13:04:41+00:00</updated>
<author>
<name>Pierre-Yves Rollo</name>
<email>dev@pyrollo.com</email>
</author>
<published>2020-04-05T13:04:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=0eb3072819e500ea6cc70c7031079472ec2ea569'/>
<id>urn:sha1:0eb3072819e500ea6cc70c7031079472ec2ea569</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert collision tweaks #9365 and #9327 (#9591)</title>
<updated>2020-04-04T19:27:23+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2020-04-04T19:27:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=d5c441253669c9f88dea948d261e0d8934d28fb9'/>
<id>urn:sha1:d5c441253669c9f88dea948d261e0d8934d28fb9</id>
<content type='text'>
This reverts commit df74d369a395f0b99bd23fa3e7fb4c628c3df336.
This reverts commit 908e76247922d4adf879b3996c4f75bdbb4e536d.

Restores the original collision detection bugs to release 5.2.0 prior the large collision detection fix.</content>
</entry>
<entry>
<title>Fix cursor still visible after closing formspec while on HyperText (#9583)</title>
<updated>2020-04-04T14:17:15+00:00</updated>
<author>
<name>Pierre-Yves Rollo</name>
<email>dev@pyrollo.com</email>
</author>
<published>2020-04-04T14:17:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=86a0e991efff2fc616372f566a301352be28dae9'/>
<id>urn:sha1:86a0e991efff2fc616372f566a301352be28dae9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix 'the the' typos in comments (#9554)</title>
<updated>2020-04-04T13:52:41+00:00</updated>
<author>
<name>LNJ</name>
<email>lnj@kaidan.im</email>
</author>
<published>2020-04-04T13:52:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=307d7376cf88f3ef30a73f4500971e3a77977068'/>
<id>urn:sha1:307d7376cf88f3ef30a73f4500971e3a77977068</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update minetest.conf.example, settings_translation_file.cpp</title>
<updated>2020-04-03T21:19:36+00:00</updated>
<author>
<name>updatepo.sh</name>
<email>script@mt</email>
</author>
<published>2020-04-03T21:17:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6940e5a191e14c024a123d91a66855ff298c5b84'/>
<id>urn:sha1:6940e5a191e14c024a123d91a66855ff298c5b84</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix texture distortion for flowing liquids (#9561)</title>
<updated>2020-04-02T17:24:35+00:00</updated>
<author>
<name>Elias Åström</name>
<email>eliast.croc@gmail.com</email>
</author>
<published>2020-04-02T17:24:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=3d6b55d3e9b91e6afdbfdcea0268dfb88c69c1c2'/>
<id>urn:sha1:3d6b55d3e9b91e6afdbfdcea0268dfb88c69c1c2</id>
<content type='text'>
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level.  This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes.  This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.</content>
</entry>
<entry>
<title>Fix GUI element click-through by changing visibility (#9534)</title>
<updated>2020-03-31T17:34:42+00:00</updated>
<author>
<name>DS</name>
<email>vorunbekannt75@web.de</email>
</author>
<published>2020-03-31T17:34:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=d7825bca1b3e0ed21c766da3b86c69f1da98917f'/>
<id>urn:sha1:d7825bca1b3e0ed21c766da3b86c69f1da98917f</id>
<content type='text'>
This adds a vector that holds pointers to elements that should only be visible while being drawn.

In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.)</content>
</entry>
<entry>
<title>Ignore near_plane setting on non-Android platforms (#8749)</title>
<updated>2020-03-28T20:53:55+00:00</updated>
<author>
<name>ANAND</name>
<email>ClobberXD@gmail.com</email>
</author>
<published>2020-03-28T20:53:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=13b228513e5bafafb78924cf301dae873d5d93f6'/>
<id>urn:sha1:13b228513e5bafafb78924cf301dae873d5d93f6</id>
<content type='text'>
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.</content>
</entry>
<entry>
<title>Fix crash on wielditem/item entities</title>
<updated>2020-03-28T11:56:48+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2020-03-28T11:56:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=04961491c197b4d1aecc1e40c6cb5e738860b31c'/>
<id>urn:sha1:04961491c197b4d1aecc1e40c6cb5e738860b31c</id>
<content type='text'>
bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
</content>
</entry>
<entry>
<title>Hypertext: Fix alignment tags adding unwanted newlines (#9548)</title>
<updated>2020-03-26T18:56:35+00:00</updated>
<author>
<name>Pierre-Yves Rollo</name>
<email>dev@pyrollo.com</email>
</author>
<published>2020-03-26T18:56:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=49a558574f29c72733c951e1bf67ec4eabd8933b'/>
<id>urn:sha1:49a558574f29c72733c951e1bf67ec4eabd8933b</id>
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</entry>
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