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<title>minetest.git/src, branch 0.4.dev-20120603</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.dev-20120603</id>
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<updated>2012-06-03T19:31:02+00:00</updated>
<entry>
<title>Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game</title>
<updated>2012-06-03T19:31:02+00:00</updated>
<author>
<name>darkrose</name>
<email>lisa@ltmnet.com</email>
</author>
<published>2012-06-03T10:37:55+00:00</published>
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<entry>
<title>Update inventory menu from formspec on-the-fly</title>
<updated>2012-06-03T19:31:02+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-06-03T15:30:34+00:00</published>
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<entry>
<title>Add texture modification [lowpart:percent:filename</title>
<updated>2012-06-03T19:31:02+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-06-03T14:57:30+00:00</published>
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<entry>
<title>Implement image[&lt;X&gt;,&lt;Y&gt;;&lt;W&gt;,&lt;H&gt;;&lt;texture name&gt;] and allow floating-point values in formspec</title>
<updated>2012-06-03T19:31:02+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-06-03T14:18:08+00:00</published>
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<entry>
<title>Reshape inventory menu code</title>
<updated>2012-06-03T19:31:02+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-06-03T13:03:19+00:00</published>
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<entry>
<title>Add a bit of unit test for inventory</title>
<updated>2012-06-03T19:31:02+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-06-02T21:33:12+00:00</published>
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<entry>
<title>Fix loading of legacy chests</title>
<updated>2012-06-03T19:31:01+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-06-02T21:32:49+00:00</published>
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<entry>
<title>Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players</title>
<updated>2012-06-03T19:31:01+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-06-02T12:47:36+00:00</published>
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<entry>
<title>Make GUIinventoryMenu::drawList more robust with invalid data</title>
<updated>2012-06-03T19:31:01+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-06-02T12:28:12+00:00</published>
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<id>urn:sha1:b235e4d290e3565a2789ec5097d33b1ec9dbb5ce</id>
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<entry>
<title>minetest.get_craft_result</title>
<updated>2012-06-03T19:31:01+00:00</updated>
<author>
<name>Perttu Ahola</name>
<email>celeron55@gmail.com</email>
</author>
<published>2012-06-02T09:19:44+00:00</published>
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