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<title>minetest.git/src, branch 0.4.7-MSVC</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.7-MSVC</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.7-MSVC'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2013-06-06T20:57:38+00:00</updated>
<entry>
<title>Fix class/struct forward declaration inconsistencies (good on ya, MSVC)</title>
<updated>2013-06-06T20:57:38+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2013-06-06T20:57:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=773471750dbea73431934ac3736c23564da986b5'/>
<id>urn:sha1:773471750dbea73431934ac3736c23564da986b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Fix multiple texture support for animated meshnodes." (broke existing models)</title>
<updated>2013-06-06T17:13:41+00:00</updated>
<author>
<name>PilzAdam</name>
<email>pilzadam@minetest.net</email>
</author>
<published>2013-06-06T17:13:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=bfa608b85ed18a0d00fc0e77b223b01f3522ce34'/>
<id>urn:sha1:bfa608b85ed18a0d00fc0e77b223b01f3522ce34</id>
<content type='text'>
This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
</content>
</entry>
<entry>
<title>Close console when it loses focus but it is still on screen</title>
<updated>2013-06-05T19:14:14+00:00</updated>
<author>
<name>Esteban I. Ruiz Moreno</name>
<email>exio4.com@gmail.com</email>
</author>
<published>2013-06-05T02:26:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=7cb521725569b7eda98af40f7e4b4eb63afff633'/>
<id>urn:sha1:7cb521725569b7eda98af40f7e4b4eb63afff633</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Only add ^[forcesingle to get raw texture if atlas is used</title>
<updated>2013-06-04T05:44:19+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2013-06-04T05:44:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=4f6bec19bc0d838db6d1236e7815c0113bd05e81'/>
<id>urn:sha1:4f6bec19bc0d838db6d1236e7815c0113bd05e81</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix multiple texture support for animated meshnodes.</title>
<updated>2013-06-03T21:31:08+00:00</updated>
<author>
<name>stujones11</name>
<email>stujones11@server.fake</email>
</author>
<published>2013-05-22T19:20:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=649dca4d16786ed4e5b74878f56b86dea4f02542'/>
<id>urn:sha1:649dca4d16786ed4e5b74878f56b86dea4f02542</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Corrected segfault when registering new biomes.</title>
<updated>2013-06-03T18:35:51+00:00</updated>
<author>
<name>sweetbomber</name>
<email>ffrogger _zero_ at yahoo dot com</email>
</author>
<published>2013-06-03T14:59:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=601ab852261e8db3edfbd75fe9664296513e6f97'/>
<id>urn:sha1:601ab852261e8db3edfbd75fe9664296513e6f97</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add and implement setting max_clearobjects_extra_loaded_blocks.</title>
<updated>2013-06-03T18:09:32+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2013-06-02T13:35:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=e988df0fbdd9d568889a28640c189ae022e99f8e'/>
<id>urn:sha1:e988df0fbdd9d568889a28640c189ae022e99f8e</id>
<content type='text'>
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
</content>
</entry>
<entry>
<title>Delay deleting replaced textures (m_texture_trash)</title>
<updated>2013-06-03T13:50:14+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2013-06-02T23:53:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=b89c79e905fb6d8187c066652657c70ccb18b07d'/>
<id>urn:sha1:b89c79e905fb6d8187c066652657c70ccb18b07d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Call m_menumgr-&gt;deletingMenu from quitMenu in addition to destructor</title>
<updated>2013-06-03T13:25:48+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2013-06-02T15:53:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=9fe74a34ead5b774d8d0bf95d4ec83f9b323c9c6'/>
<id>urn:sha1:9fe74a34ead5b774d8d0bf95d4ec83f9b323c9c6</id>
<content type='text'>
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input-&gt;clear() every frame when
noMenuActive() is false).
</content>
</entry>
<entry>
<title>Fix missing find_path and line_of_sight</title>
<updated>2013-06-01T13:07:43+00:00</updated>
<author>
<name>sapier</name>
<email>Sapier at GMX dot net</email>
</author>
<published>2013-05-26T16:23:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=c25102a4f728124b31400ced51cab27eb2f9a5d1'/>
<id>urn:sha1:c25102a4f728124b31400ced51cab27eb2f9a5d1</id>
<content type='text'>
</content>
</entry>
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