<feed xmlns='http://www.w3.org/2005/Atom'>
<title>minetest.git/src/wieldmesh.h, branch hud_font_style</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=hud_font_style</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=hud_font_style'/>
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<updated>2018-11-28T19:01:49+00:00</updated>
<entry>
<title>Move client-specific files to 'src/client' (#7902)</title>
<updated>2018-11-28T19:01:49+00:00</updated>
<author>
<name>Quentin Bazin</name>
<email>quent42340@gmail.com</email>
</author>
<published>2018-11-28T19:01:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=5f1cd555cd9d1c64426e173b30b5b792d211c835'/>
<id>urn:sha1:5f1cd555cd9d1c64426e173b30b5b792d211c835</id>
<content type='text'>
Update Android.mk
Remove 'src/client' from include_directories
</content>
</entry>
<entry>
<title>Real global textures (#6105)</title>
<updated>2017-10-15T07:34:14+00:00</updated>
<author>
<name>Vitaliy</name>
<email>silverunicorn2011@yandex.ru</email>
</author>
<published>2017-10-15T07:34:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=75320e7e88ab5088a46c9e42c1e789cbdacb13b0'/>
<id>urn:sha1:75320e7e88ab5088a46c9e42c1e789cbdacb13b0</id>
<content type='text'>
* Real global textures

* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
</content>
</entry>
<entry>
<title>Travis: Update clang from 4.0 to 5.0 (#6467)</title>
<updated>2017-10-09T09:32:06+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-10-09T09:32:06+00:00</published>
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<id>urn:sha1:17016090e38cc44e58517129278c28dd7943b4cc</id>
<content type='text'>
* Update clang from 4.0 to 5.0
</content>
</entry>
<entry>
<title>Overlays for wield and inventory images (#6107)</title>
<updated>2017-08-25T11:20:53+00:00</updated>
<author>
<name>Dániel Juhász</name>
<email>juhdanad@gmail.com</email>
</author>
<published>2017-08-25T11:20:53+00:00</published>
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<id>urn:sha1:f6a33a1a7a298cb7d3fb18818bae97bd1b89d633</id>
<content type='text'>
* Overlays for wield and inventory images
</content>
</entry>
<entry>
<title>Modernize source code: last part (#6285)</title>
<updated>2017-08-20T11:30:50+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-20T11:30:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=1c1c97cbd1d7913ac12bf550ec02c97f843a0fd3'/>
<id>urn:sha1:1c1c97cbd1d7913ac12bf550ec02c97f843a0fd3</id>
<content type='text'>
* Modernize source code: last par

* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
</content>
</entry>
<entry>
<title>Optimize headers (part 2) (#6272)</title>
<updated>2017-08-18T17:25:07+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-18T17:25:07+00:00</published>
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<id>urn:sha1:fd3afbced5410639325e730d5710b8b5039b320e</id>
<content type='text'>
* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
</content>
</entry>
<entry>
<title>C++ modernize: Pragma once (#6264)</title>
<updated>2017-08-17T20:19:39+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-08-17T20:19:39+00:00</published>
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<id>urn:sha1:921151d97a2fb2238ab514324fb95e2732248b96</id>
<content type='text'>
* Migrate cpp headers to pragma once
</content>
</entry>
<entry>
<title>Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)</title>
<updated>2017-07-02T18:29:58+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-07-02T18:29:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=94c294bfdcfb7caa84c88649f3630605ed90e884'/>
<id>urn:sha1:94c294bfdcfb7caa84c88649f3630605ed90e884</id>
<content type='text'>
* Irrlicht cleanup: cleanup various object to use RenderingEngine

* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver &amp; scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
</content>
</entry>
<entry>
<title>Cpp11 initializers: last src root changeset (#6022)</title>
<updated>2017-06-21T09:51:29+00:00</updated>
<author>
<name>Loïc Blot</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2017-06-21T09:51:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=1425c6def156840b359b90b4f32b9c7b8f005731'/>
<id>urn:sha1:1425c6def156840b359b90b4f32b9c7b8f005731</id>
<content type='text'>
* Cpp11 initializers: last src root changeset

Finish to migrate all src root folder files to C++11 constructor initializers
</content>
</entry>
<entry>
<title>Do not shade inventory items with textures (#5869)</title>
<updated>2017-06-01T21:18:55+00:00</updated>
<author>
<name>Dániel Juhász</name>
<email>juhdanad@gmail.com</email>
</author>
<published>2017-06-01T21:18:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=001de6ffbac83bcd41ecda075d79d265a69c7d42'/>
<id>urn:sha1:001de6ffbac83bcd41ecda075d79d265a69c7d42</id>
<content type='text'>
This commit restores the old behavior: if an inventory item has an own
inventory texture, it will not be shaded.</content>
</entry>
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