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<title>minetest.git/src/util, branch 0.4.15</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.15</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.15'/>
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<updated>2016-11-11T08:30:37+00:00</updated>
<entry>
<title>Fix incorrect distance computation for visible blocks (#4765)</title>
<updated>2016-11-11T08:30:37+00:00</updated>
<author>
<name>Rogier-5</name>
<email>rogier777@gmail.com</email>
</author>
<published>2016-11-11T08:30:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=b98f98b367f2c55d5a0bff4bafaaa183b3746403'/>
<id>urn:sha1:b98f98b367f2c55d5a0bff4bafaaa183b3746403</id>
<content type='text'>
The client would not compute the distance from the camera to
to a mapblock correctly. The result was that blocks that were in
view (i.e. not beyond the fog limit) would not be rendered.

With the improved distance computation, a range adjustment that
existed in clientiface.cpp is no longer required.</content>
</entry>
<entry>
<title>Ensure std::unordered_ be used on MSVC 2010 too (#4600)</title>
<updated>2016-10-08T14:25:34+00:00</updated>
<author>
<name>SmallJoker</name>
<email>SmallJoker@users.noreply.github.com</email>
</author>
<published>2016-10-08T14:25:34+00:00</published>
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<id>urn:sha1:0baea8c25cb04bcbeca5ae532a00d877628f6b06</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ensure std::unordered_ will be used on supported MSVC compilers</title>
<updated>2016-10-08T13:05:36+00:00</updated>
<author>
<name>gregorycu</name>
<email>gregory.currie@gmail.com</email>
</author>
<published>2016-10-08T12:58:47+00:00</published>
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<id>urn:sha1:3de9ae4e6054bb420bea8ad5621a0b76552a3621</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use unordered containers where possible (patch 4 on X)</title>
<updated>2016-10-06T20:37:26+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2016-10-06T17:20:12+00:00</published>
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<id>urn:sha1:155288ee981c70f505526347cb2bcda4df1c8e6b</id>
<content type='text'>
Also remove some unused parameters/functions
</content>
</entry>
<entry>
<title>Use more unordered_maps to improve performance in c++11 builds</title>
<updated>2016-10-06T10:33:35+00:00</updated>
<author>
<name>Loic Blot</name>
<email>loic.blot@unix-experience.fr</email>
</author>
<published>2016-10-06T06:48:20+00:00</published>
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<id>urn:sha1:667975fe3adee935a3f4d2b1a421a295771c664d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use the standard to_string() functions for C++11 (#4279)</title>
<updated>2016-08-11T17:22:40+00:00</updated>
<author>
<name>Rogier-5</name>
<email>rogier777@gmail.com</email>
</author>
<published>2016-08-11T17:22:40+00:00</published>
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<id>urn:sha1:b11720af459d44a553cb5d23ef776a632fb30a65</id>
<content type='text'>
If compiling according to a C++ version before C++11, then define
std::to_string ourselves.

Add a to_wstring version as well

As std::to_string() for floating point types uses %.6f as floating
point format converter, instead of %G, it needs special care.

To preserve ftos() behavior (which is expected to use the %G format
converter), it no longer uses to_string().</content>
</entry>
<entry>
<title>couple of memory leaks fixes.</title>
<updated>2016-08-10T14:59:32+00:00</updated>
<author>
<name>David Carlier</name>
<email>devnexen@gmail.com</email>
</author>
<published>2016-07-28T07:56:22+00:00</published>
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<id>urn:sha1:48b3bb980d4a026d32739acc1982f16e3c303c5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Permit usage of std::unordered_map &amp; std::unorderered_set on c++11 compilers (#4430)</title>
<updated>2016-08-10T10:08:05+00:00</updated>
<author>
<name>Ner'zhul</name>
<email>nerzhul@users.noreply.github.com</email>
</author>
<published>2016-08-10T10:08:05+00:00</published>
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<id>urn:sha1:058a869b70072aba8baea47e359c45e82daaf152</id>
<content type='text'>
This fallback to std::map &amp; std::set for older compilers

Use UNORDERED_SET as an example in decoration and ore biome sets

Use UNORDERED_MAP as an example in nameidmapping</content>
</entry>
<entry>
<title>Random misc. warning fixes and cleanups</title>
<updated>2016-06-11T07:23:53+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2016-06-11T07:23:53+00:00</published>
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<id>urn:sha1:27aff22a9b68044d3ea51db731597834336effa3</id>
<content type='text'>
 - Fix unused c_sand member warning in Valleys Mapgen
 - Fix some code style
 - Make some std::string params const ref
</content>
</entry>
<entry>
<title>Add colored text (not only colored chat).</title>
<updated>2016-05-31T15:34:29+00:00</updated>
<author>
<name>Ekdohibs</name>
<email>nathanael.courant@laposte.net</email>
</author>
<published>2016-05-31T15:30:11+00:00</published>
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<id>urn:sha1:14ef2b445adcec770defe1abf83af9d22ccf39d8</id>
<content type='text'>
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
</content>
</entry>
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