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<title>minetest.git/src/util, branch 0.4.11</title>
<subtitle>lizzy's patches for luanti
</subtitle>
<id>https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.11</id>
<link rel='self' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/atom?h=0.4.11'/>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/'/>
<updated>2014-11-25T03:28:51+00:00</updated>
<entry>
<title>Fixes for Android build errors. Enable sensor landscape rotation.</title>
<updated>2014-11-25T03:28:51+00:00</updated>
<author>
<name>KodexKy</name>
<email>kodexky@gmail.com</email>
</author>
<published>2014-11-03T21:25:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=5413ed11955a5b8a09625b2df1c28fb18c99c296'/>
<id>urn:sha1:5413ed11955a5b8a09625b2df1c28fb18c99c296</id>
<content type='text'>
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins &lt;kde.psych@gmail.com&gt;
</content>
</entry>
<entry>
<title>serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()</title>
<updated>2014-11-21T12:33:48+00:00</updated>
<author>
<name>Rafael Reilova</name>
<email>rafael7@users.noreply.github.com</email>
</author>
<published>2014-11-17T02:52:24+00:00</published>
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<id>urn:sha1:f7d65091f83abe1cb1a70d6823291df8accbe6ab</id>
<content type='text'>
nodemetadata.cpp, nodetimer.cpp
	optimzation: simpler deserialize node position method

staticobject.cpp:
	cleanup: use util/serialize.h inlines instead of its own de/serialization

serialize.cpp:
	minor optimization/cleanup: avoid generation of unneeded string temporary

CMakeLists.txt, cmake_config.h.in: detection of endian.h

config.h: added HAVE_ENDIAN_H

Commits due to feedback squashed

Signed-off-by: Craig Robbins &lt;kde.psych@gmail.com&gt;
</content>
</entry>
<entry>
<title>Remove unused rangelim function (the macro still exists)</title>
<updated>2014-11-19T09:19:52+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2014-11-19T09:19:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=55e4c35eaf25a2b11192a2f7f011f7dc6d8c32d4'/>
<id>urn:sha1:55e4c35eaf25a2b11192a2f7f011f7dc6d8c32d4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement WieldMeshSceneNode which improves wield mesh rendering</title>
<updated>2014-11-08T22:11:57+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2014-11-02T02:47:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=9b551d5cbcaf71a8c39bbf7e886290649aed4799'/>
<id>urn:sha1:9b551d5cbcaf71a8c39bbf7e886290649aed4799</id>
<content type='text'>
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
</content>
</entry>
<entry>
<title>Cleanup and (mostly) document util/string.h and (very) minor refactoring</title>
<updated>2014-11-02T17:07:20+00:00</updated>
<author>
<name>Craig Robbins</name>
<email>kde.psych@gmail.com</email>
</author>
<published>2014-11-02T14:17:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=43bf4324d5f639f338f88a599fe862630f85f787'/>
<id>urn:sha1:43bf4324d5f639f338f88a599fe862630f85f787</id>
<content type='text'>
Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
</content>
</entry>
<entry>
<title>Fix bug introduced by me (Zeno)</title>
<updated>2014-10-29T07:54:16+00:00</updated>
<author>
<name>Craig Robbins</name>
<email>kde.psych@gmail.com</email>
</author>
<published>2014-10-29T07:47:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=6c9bbb03609d79d455266935947f9bb844022972'/>
<id>urn:sha1:6c9bbb03609d79d455266935947f9bb844022972</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added names colours and refactored parseColorString()</title>
<updated>2014-10-29T07:10:59+00:00</updated>
<author>
<name>Craig Robbins</name>
<email>kde.psych@gmail.com</email>
</author>
<published>2014-10-29T06:40:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=813c088c1c66df45731c9015248b22d55e694c76'/>
<id>urn:sha1:813c088c1c66df45731c9015248b22d55e694c76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactor decoration-related code</title>
<updated>2014-10-29T05:56:37+00:00</updated>
<author>
<name>kwolekr</name>
<email>kwolekr@minetest.net</email>
</author>
<published>2014-10-29T05:54:11+00:00</published>
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<id>urn:sha1:1cb6ea6346f568cd068380c5af52f7be269e3490</id>
<content type='text'>
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
</content>
</entry>
<entry>
<title>Fix unit reported by TimeTaker (was always ms)</title>
<updated>2014-10-09T09:15:03+00:00</updated>
<author>
<name>Kahrl</name>
<email>kahrl@gmx.net</email>
</author>
<published>2014-10-09T09:15:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.vlhl.dev/lizzy/luanti/minetest.git/commit/?id=26495da94a68cf787135fee4915b03f4a91d9e03'/>
<id>urn:sha1:26495da94a68cf787135fee4915b03f4a91d9e03</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add [colorize modifier</title>
<updated>2014-10-05T14:49:52+00:00</updated>
<author>
<name>BlockMen</name>
<email>nmuelll@web.de</email>
</author>
<published>2014-10-03T04:11:21+00:00</published>
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<id>urn:sha1:28438bba27168289be59a26d3ae55e3f3658d8d3</id>
<content type='text'>
</content>
</entry>
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